123456789101112131415161718192021222324252627282930313233 |
- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- import "./ShadersInclude/fogFragmentDeclaration.js";
- import "./ShadersInclude/fogFragment.js";
- import "./ShadersInclude/imageProcessingCompatibility.js";
- const name = "spritesPixelShader";
- const shader = `uniform bool alphaTest;varying vec4 vColor;varying vec2 vUV;uniform sampler2D diffuseSampler;
- #include<fogFragmentDeclaration>
- #define CUSTOM_FRAGMENT_DEFINITIONS
- #ifdef PIXEL_PERFECT
- vec2 uvPixelPerfect(vec2 uv) {vec2 res=vec2(textureSize(diffuseSampler,0));uv=uv*res;vec2 seam=floor(uv+0.5);uv=seam+clamp((uv-seam)/fwidth(uv),-0.5,0.5);return uv/res;}
- #endif
- void main(void) {
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
- #ifdef PIXEL_PERFECT
- vec2 uv=uvPixelPerfect(vUV);
- #else
- vec2 uv=vUV;
- #endif
- vec4 color=texture2D(diffuseSampler,uv);float fAlphaTest=float(alphaTest);if (fAlphaTest != 0.)
- {if (color.a<0.95)
- discard;}
- color*=vColor;
- #include<fogFragment>
- gl_FragColor=color;
- #include<imageProcessingCompatibility>
- #define CUSTOM_FRAGMENT_MAIN_END
- }`;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const spritesPixelShader = { name, shader };
- //# sourceMappingURL=sprites.fragment.js.map
|