volumetricLightScatteringPass.fragment.js 695 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "volumetricLightScatteringPassPixelShader";
  4. const shader = `#if defined(ALPHATEST) || defined(NEED_UV)
  5. varying vec2 vUV;
  6. #endif
  7. #if defined(ALPHATEST)
  8. uniform sampler2D diffuseSampler;
  9. #endif
  10. #define CUSTOM_FRAGMENT_DEFINITIONS
  11. void main(void)
  12. {
  13. #if defined(ALPHATEST)
  14. vec4 diffuseColor=texture2D(diffuseSampler,vUV);if (diffuseColor.a<0.4)
  15. discard;
  16. #endif
  17. gl_FragColor=vec4(0.0,0.0,0.0,1.0);}
  18. `;
  19. // Sideeffect
  20. ShaderStore.ShadersStore[name] = shader;
  21. /** @internal */
  22. export const volumetricLightScatteringPassPixelShader = { name, shader };
  23. //# sourceMappingURL=volumetricLightScatteringPass.fragment.js.map