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- // Do not edit.
- import { ShaderStore } from "../Engines/shaderStore.js";
- const name = "volumetricLightScatteringPassPixelShader";
- const shader = `#if defined(ALPHATEST) || defined(NEED_UV)
- varying vec2 vUV;
- #endif
- #if defined(ALPHATEST)
- uniform sampler2D diffuseSampler;
- #endif
- #define CUSTOM_FRAGMENT_DEFINITIONS
- void main(void)
- {
- #if defined(ALPHATEST)
- vec4 diffuseColor=texture2D(diffuseSampler,vUV);if (diffuseColor.a<0.4)
- discard;
- #endif
- gl_FragColor=vec4(0.0,0.0,0.0,1.0);}
- `;
- // Sideeffect
- ShaderStore.ShadersStore[name] = shader;
- /** @internal */
- export const volumetricLightScatteringPassPixelShader = { name, shader };
- //# sourceMappingURL=volumetricLightScatteringPass.fragment.js.map
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