vrMultiviewToSingleview.fragment.js 573 B

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  1. // Do not edit.
  2. import { ShaderStore } from "../Engines/shaderStore.js";
  3. const name = "vrMultiviewToSingleviewPixelShader";
  4. const shader = `precision mediump sampler2DArray;varying vec2 vUV;uniform sampler2DArray multiviewSampler;uniform int imageIndex;
  5. #define CUSTOM_FRAGMENT_DEFINITIONS
  6. void main(void)
  7. {gl_FragColor=texture2D(multiviewSampler,vec3(vUV,imageIndex));}`;
  8. // Sideeffect
  9. ShaderStore.ShadersStore[name] = shader;
  10. /** @internal */
  11. export const vrMultiviewToSingleviewPixelShader = { name, shader };
  12. //# sourceMappingURL=vrMultiviewToSingleview.fragment.js.map