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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "clipPlaneVertexDeclaration";
- const shader = `#ifdef CLIPPLANE
- uniform vClipPlane: vec4<f32>;varying fClipDistance: f32;
- #endif
- #ifdef CLIPPLANE2
- uniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;
- #endif
- #ifdef CLIPPLANE3
- uniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;
- #endif
- #ifdef CLIPPLANE4
- uniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;
- #endif
- #ifdef CLIPPLANE5
- uniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;
- #endif
- #ifdef CLIPPLANE6
- uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
- /** @internal */
- export const clipPlaneVertexDeclaration = { name, shader };
- //# sourceMappingURL=clipPlaneVertexDeclaration.js.map
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