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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "meshUboDeclaration";
- const shader = `struct Mesh {world : mat4x4<f32>,
- visibility : f32,};var<uniform> mesh : Mesh;
- #define WORLD_UBO
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStoreWGSL[name] = shader;
- /** @internal */
- export const meshUboDeclaration = { name, shader };
- //# sourceMappingURL=meshUboDeclaration.js.map
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