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- import { Observable } from "../Misc/observable.js";
- import { Scene } from "../scene.js";
- import { Ray } from "../Culling/ray.js";
- import { PickingInfo } from "../Collisions/pickingInfo.js";
- import { SceneComponentConstants } from "../sceneComponent.js";
- import { ActionEvent } from "../Actions/actionEvent.js";
- Scene.prototype._internalPickSprites = function (ray, predicate, fastCheck, camera) {
- if (!PickingInfo) {
- return null;
- }
- let pickingInfo = null;
- if (!camera) {
- if (!this.activeCamera) {
- return null;
- }
- camera = this.activeCamera;
- }
- if (this.spriteManagers && this.spriteManagers.length > 0) {
- for (let spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
- const spriteManager = this.spriteManagers[spriteIndex];
- if (!spriteManager.isPickable) {
- continue;
- }
- const result = spriteManager.intersects(ray, camera, predicate, fastCheck);
- if (!result || !result.hit) {
- continue;
- }
- if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance) {
- continue;
- }
- pickingInfo = result;
- if (fastCheck) {
- break;
- }
- }
- }
- return pickingInfo || new PickingInfo();
- };
- Scene.prototype._internalMultiPickSprites = function (ray, predicate, camera) {
- if (!PickingInfo) {
- return null;
- }
- let pickingInfos = [];
- if (!camera) {
- if (!this.activeCamera) {
- return null;
- }
- camera = this.activeCamera;
- }
- if (this.spriteManagers && this.spriteManagers.length > 0) {
- for (let spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
- const spriteManager = this.spriteManagers[spriteIndex];
- if (!spriteManager.isPickable) {
- continue;
- }
- const results = spriteManager.multiIntersects(ray, camera, predicate);
- if (results !== null) {
- pickingInfos = pickingInfos.concat(results);
- }
- }
- }
- return pickingInfos;
- };
- Scene.prototype.pickSprite = function (x, y, predicate, fastCheck, camera) {
- if (!this._tempSpritePickingRay) {
- return null;
- }
- this.createPickingRayInCameraSpaceToRef(x, y, this._tempSpritePickingRay, camera);
- const result = this._internalPickSprites(this._tempSpritePickingRay, predicate, fastCheck, camera);
- if (result) {
- result.ray = this.createPickingRayInCameraSpace(x, y, camera);
- }
- return result;
- };
- Scene.prototype.pickSpriteWithRay = function (ray, predicate, fastCheck, camera) {
- if (!this._tempSpritePickingRay) {
- return null;
- }
- if (!camera) {
- if (!this.activeCamera) {
- return null;
- }
- camera = this.activeCamera;
- }
- Ray.TransformToRef(ray, camera.getViewMatrix(), this._tempSpritePickingRay);
- const result = this._internalPickSprites(this._tempSpritePickingRay, predicate, fastCheck, camera);
- if (result) {
- result.ray = ray;
- }
- return result;
- };
- Scene.prototype.multiPickSprite = function (x, y, predicate, camera) {
- this.createPickingRayInCameraSpaceToRef(x, y, this._tempSpritePickingRay, camera);
- return this._internalMultiPickSprites(this._tempSpritePickingRay, predicate, camera);
- };
- Scene.prototype.multiPickSpriteWithRay = function (ray, predicate, camera) {
- if (!this._tempSpritePickingRay) {
- return null;
- }
- if (!camera) {
- if (!this.activeCamera) {
- return null;
- }
- camera = this.activeCamera;
- }
- Ray.TransformToRef(ray, camera.getViewMatrix(), this._tempSpritePickingRay);
- return this._internalMultiPickSprites(this._tempSpritePickingRay, predicate, camera);
- };
- Scene.prototype.setPointerOverSprite = function (sprite) {
- if (this._pointerOverSprite === sprite) {
- return;
- }
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(10, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- this._pointerOverSprite = sprite;
- if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
- this._pointerOverSprite.actionManager.processTrigger(9, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
- }
- };
- Scene.prototype.getPointerOverSprite = function () {
- return this._pointerOverSprite;
- };
- /**
- * Defines the sprite scene component responsible to manage sprites
- * in a given scene.
- */
- export class SpriteSceneComponent {
- /**
- * Creates a new instance of the component for the given scene
- * @param scene Defines the scene to register the component in
- */
- constructor(scene) {
- /**
- * The component name helpfull to identify the component in the list of scene components.
- */
- this.name = SceneComponentConstants.NAME_SPRITE;
- this.scene = scene;
- this.scene.spriteManagers = [];
- this.scene._tempSpritePickingRay = Ray ? Ray.Zero() : null;
- this.scene.onBeforeSpritesRenderingObservable = new Observable();
- this.scene.onAfterSpritesRenderingObservable = new Observable();
- this._spritePredicate = (sprite) => {
- if (!sprite.actionManager) {
- return false;
- }
- return sprite.isPickable && sprite.actionManager.hasPointerTriggers;
- };
- }
- /**
- * Registers the component in a given scene
- */
- register() {
- this.scene._pointerMoveStage.registerStep(SceneComponentConstants.STEP_POINTERMOVE_SPRITE, this, this._pointerMove);
- this.scene._pointerDownStage.registerStep(SceneComponentConstants.STEP_POINTERDOWN_SPRITE, this, this._pointerDown);
- this.scene._pointerUpStage.registerStep(SceneComponentConstants.STEP_POINTERUP_SPRITE, this, this._pointerUp);
- }
- /**
- * Rebuilds the elements related to this component in case of
- * context lost for instance.
- */
- rebuild() {
- /** Nothing to do for sprites */
- }
- /**
- * Disposes the component and the associated resources.
- */
- dispose() {
- this.scene.onBeforeSpritesRenderingObservable.clear();
- this.scene.onAfterSpritesRenderingObservable.clear();
- const spriteManagers = this.scene.spriteManagers;
- if (!spriteManagers) {
- return;
- }
- while (spriteManagers.length) {
- spriteManagers[0].dispose();
- }
- }
- _pickSpriteButKeepRay(originalPointerInfo, x, y, fastCheck, camera) {
- const result = this.scene.pickSprite(x, y, this._spritePredicate, fastCheck, camera);
- if (result) {
- result.ray = originalPointerInfo ? originalPointerInfo.ray : null;
- }
- return result;
- }
- _pointerMove(unTranslatedPointerX, unTranslatedPointerY, pickResult, isMeshPicked, element) {
- const scene = this.scene;
- if (isMeshPicked) {
- scene.setPointerOverSprite(null);
- }
- else {
- pickResult = this._pickSpriteButKeepRay(pickResult, unTranslatedPointerX, unTranslatedPointerY, false, scene.cameraToUseForPointers || undefined);
- if (pickResult && pickResult.hit && pickResult.pickedSprite) {
- scene.setPointerOverSprite(pickResult.pickedSprite);
- if (!scene.doNotHandleCursors && element) {
- if (scene._pointerOverSprite && scene._pointerOverSprite.actionManager && scene._pointerOverSprite.actionManager.hoverCursor) {
- element.style.cursor = scene._pointerOverSprite.actionManager.hoverCursor;
- }
- else {
- element.style.cursor = scene.hoverCursor;
- }
- }
- }
- else {
- scene.setPointerOverSprite(null);
- }
- }
- return pickResult;
- }
- _pointerDown(unTranslatedPointerX, unTranslatedPointerY, pickResult, evt) {
- const scene = this.scene;
- scene._pickedDownSprite = null;
- if (scene.spriteManagers && scene.spriteManagers.length > 0) {
- pickResult = scene.pickSprite(unTranslatedPointerX, unTranslatedPointerY, this._spritePredicate, false, scene.cameraToUseForPointers || undefined);
- if (pickResult && pickResult.hit && pickResult.pickedSprite) {
- if (pickResult.pickedSprite.actionManager) {
- scene._pickedDownSprite = pickResult.pickedSprite;
- switch (evt.button) {
- case 0:
- pickResult.pickedSprite.actionManager.processTrigger(2, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- break;
- case 1:
- pickResult.pickedSprite.actionManager.processTrigger(4, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- break;
- case 2:
- pickResult.pickedSprite.actionManager.processTrigger(3, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- break;
- }
- if (pickResult.pickedSprite.actionManager) {
- pickResult.pickedSprite.actionManager.processTrigger(5, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
- }
- }
- }
- }
- return pickResult;
- }
- _pointerUp(unTranslatedPointerX, unTranslatedPointerY, pickResult, evt, doubleClick) {
- const scene = this.scene;
- if (scene.spriteManagers && scene.spriteManagers.length > 0) {
- const spritePickResult = scene.pickSprite(unTranslatedPointerX, unTranslatedPointerY, this._spritePredicate, false, scene.cameraToUseForPointers || undefined);
- if (spritePickResult) {
- if (spritePickResult.hit && spritePickResult.pickedSprite) {
- if (spritePickResult.pickedSprite.actionManager) {
- spritePickResult.pickedSprite.actionManager.processTrigger(7, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
- if (spritePickResult.pickedSprite.actionManager) {
- if (!this.scene._inputManager._isPointerSwiping()) {
- spritePickResult.pickedSprite.actionManager.processTrigger(1, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
- }
- if (doubleClick) {
- spritePickResult.pickedSprite.actionManager.processTrigger(6, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
- }
- }
- }
- }
- if (scene._pickedDownSprite && scene._pickedDownSprite.actionManager && scene._pickedDownSprite !== spritePickResult.pickedSprite) {
- scene._pickedDownSprite.actionManager.processTrigger(16, ActionEvent.CreateNewFromSprite(scene._pickedDownSprite, scene, evt));
- }
- }
- }
- return pickResult;
- }
- }
- //# sourceMappingURL=spriteSceneComponent.js.map
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