spriteSceneComponent.js 11 KB

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  1. import { Observable } from "../Misc/observable.js";
  2. import { Scene } from "../scene.js";
  3. import { Ray } from "../Culling/ray.js";
  4. import { PickingInfo } from "../Collisions/pickingInfo.js";
  5. import { SceneComponentConstants } from "../sceneComponent.js";
  6. import { ActionEvent } from "../Actions/actionEvent.js";
  7. Scene.prototype._internalPickSprites = function (ray, predicate, fastCheck, camera) {
  8. if (!PickingInfo) {
  9. return null;
  10. }
  11. let pickingInfo = null;
  12. if (!camera) {
  13. if (!this.activeCamera) {
  14. return null;
  15. }
  16. camera = this.activeCamera;
  17. }
  18. if (this.spriteManagers && this.spriteManagers.length > 0) {
  19. for (let spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
  20. const spriteManager = this.spriteManagers[spriteIndex];
  21. if (!spriteManager.isPickable) {
  22. continue;
  23. }
  24. const result = spriteManager.intersects(ray, camera, predicate, fastCheck);
  25. if (!result || !result.hit) {
  26. continue;
  27. }
  28. if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance) {
  29. continue;
  30. }
  31. pickingInfo = result;
  32. if (fastCheck) {
  33. break;
  34. }
  35. }
  36. }
  37. return pickingInfo || new PickingInfo();
  38. };
  39. Scene.prototype._internalMultiPickSprites = function (ray, predicate, camera) {
  40. if (!PickingInfo) {
  41. return null;
  42. }
  43. let pickingInfos = [];
  44. if (!camera) {
  45. if (!this.activeCamera) {
  46. return null;
  47. }
  48. camera = this.activeCamera;
  49. }
  50. if (this.spriteManagers && this.spriteManagers.length > 0) {
  51. for (let spriteIndex = 0; spriteIndex < this.spriteManagers.length; spriteIndex++) {
  52. const spriteManager = this.spriteManagers[spriteIndex];
  53. if (!spriteManager.isPickable) {
  54. continue;
  55. }
  56. const results = spriteManager.multiIntersects(ray, camera, predicate);
  57. if (results !== null) {
  58. pickingInfos = pickingInfos.concat(results);
  59. }
  60. }
  61. }
  62. return pickingInfos;
  63. };
  64. Scene.prototype.pickSprite = function (x, y, predicate, fastCheck, camera) {
  65. if (!this._tempSpritePickingRay) {
  66. return null;
  67. }
  68. this.createPickingRayInCameraSpaceToRef(x, y, this._tempSpritePickingRay, camera);
  69. const result = this._internalPickSprites(this._tempSpritePickingRay, predicate, fastCheck, camera);
  70. if (result) {
  71. result.ray = this.createPickingRayInCameraSpace(x, y, camera);
  72. }
  73. return result;
  74. };
  75. Scene.prototype.pickSpriteWithRay = function (ray, predicate, fastCheck, camera) {
  76. if (!this._tempSpritePickingRay) {
  77. return null;
  78. }
  79. if (!camera) {
  80. if (!this.activeCamera) {
  81. return null;
  82. }
  83. camera = this.activeCamera;
  84. }
  85. Ray.TransformToRef(ray, camera.getViewMatrix(), this._tempSpritePickingRay);
  86. const result = this._internalPickSprites(this._tempSpritePickingRay, predicate, fastCheck, camera);
  87. if (result) {
  88. result.ray = ray;
  89. }
  90. return result;
  91. };
  92. Scene.prototype.multiPickSprite = function (x, y, predicate, camera) {
  93. this.createPickingRayInCameraSpaceToRef(x, y, this._tempSpritePickingRay, camera);
  94. return this._internalMultiPickSprites(this._tempSpritePickingRay, predicate, camera);
  95. };
  96. Scene.prototype.multiPickSpriteWithRay = function (ray, predicate, camera) {
  97. if (!this._tempSpritePickingRay) {
  98. return null;
  99. }
  100. if (!camera) {
  101. if (!this.activeCamera) {
  102. return null;
  103. }
  104. camera = this.activeCamera;
  105. }
  106. Ray.TransformToRef(ray, camera.getViewMatrix(), this._tempSpritePickingRay);
  107. return this._internalMultiPickSprites(this._tempSpritePickingRay, predicate, camera);
  108. };
  109. Scene.prototype.setPointerOverSprite = function (sprite) {
  110. if (this._pointerOverSprite === sprite) {
  111. return;
  112. }
  113. if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
  114. this._pointerOverSprite.actionManager.processTrigger(10, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
  115. }
  116. this._pointerOverSprite = sprite;
  117. if (this._pointerOverSprite && this._pointerOverSprite.actionManager) {
  118. this._pointerOverSprite.actionManager.processTrigger(9, ActionEvent.CreateNewFromSprite(this._pointerOverSprite, this));
  119. }
  120. };
  121. Scene.prototype.getPointerOverSprite = function () {
  122. return this._pointerOverSprite;
  123. };
  124. /**
  125. * Defines the sprite scene component responsible to manage sprites
  126. * in a given scene.
  127. */
  128. export class SpriteSceneComponent {
  129. /**
  130. * Creates a new instance of the component for the given scene
  131. * @param scene Defines the scene to register the component in
  132. */
  133. constructor(scene) {
  134. /**
  135. * The component name helpfull to identify the component in the list of scene components.
  136. */
  137. this.name = SceneComponentConstants.NAME_SPRITE;
  138. this.scene = scene;
  139. this.scene.spriteManagers = [];
  140. this.scene._tempSpritePickingRay = Ray ? Ray.Zero() : null;
  141. this.scene.onBeforeSpritesRenderingObservable = new Observable();
  142. this.scene.onAfterSpritesRenderingObservable = new Observable();
  143. this._spritePredicate = (sprite) => {
  144. if (!sprite.actionManager) {
  145. return false;
  146. }
  147. return sprite.isPickable && sprite.actionManager.hasPointerTriggers;
  148. };
  149. }
  150. /**
  151. * Registers the component in a given scene
  152. */
  153. register() {
  154. this.scene._pointerMoveStage.registerStep(SceneComponentConstants.STEP_POINTERMOVE_SPRITE, this, this._pointerMove);
  155. this.scene._pointerDownStage.registerStep(SceneComponentConstants.STEP_POINTERDOWN_SPRITE, this, this._pointerDown);
  156. this.scene._pointerUpStage.registerStep(SceneComponentConstants.STEP_POINTERUP_SPRITE, this, this._pointerUp);
  157. }
  158. /**
  159. * Rebuilds the elements related to this component in case of
  160. * context lost for instance.
  161. */
  162. rebuild() {
  163. /** Nothing to do for sprites */
  164. }
  165. /**
  166. * Disposes the component and the associated resources.
  167. */
  168. dispose() {
  169. this.scene.onBeforeSpritesRenderingObservable.clear();
  170. this.scene.onAfterSpritesRenderingObservable.clear();
  171. const spriteManagers = this.scene.spriteManagers;
  172. if (!spriteManagers) {
  173. return;
  174. }
  175. while (spriteManagers.length) {
  176. spriteManagers[0].dispose();
  177. }
  178. }
  179. _pickSpriteButKeepRay(originalPointerInfo, x, y, fastCheck, camera) {
  180. const result = this.scene.pickSprite(x, y, this._spritePredicate, fastCheck, camera);
  181. if (result) {
  182. result.ray = originalPointerInfo ? originalPointerInfo.ray : null;
  183. }
  184. return result;
  185. }
  186. _pointerMove(unTranslatedPointerX, unTranslatedPointerY, pickResult, isMeshPicked, element) {
  187. const scene = this.scene;
  188. if (isMeshPicked) {
  189. scene.setPointerOverSprite(null);
  190. }
  191. else {
  192. pickResult = this._pickSpriteButKeepRay(pickResult, unTranslatedPointerX, unTranslatedPointerY, false, scene.cameraToUseForPointers || undefined);
  193. if (pickResult && pickResult.hit && pickResult.pickedSprite) {
  194. scene.setPointerOverSprite(pickResult.pickedSprite);
  195. if (!scene.doNotHandleCursors && element) {
  196. if (scene._pointerOverSprite && scene._pointerOverSprite.actionManager && scene._pointerOverSprite.actionManager.hoverCursor) {
  197. element.style.cursor = scene._pointerOverSprite.actionManager.hoverCursor;
  198. }
  199. else {
  200. element.style.cursor = scene.hoverCursor;
  201. }
  202. }
  203. }
  204. else {
  205. scene.setPointerOverSprite(null);
  206. }
  207. }
  208. return pickResult;
  209. }
  210. _pointerDown(unTranslatedPointerX, unTranslatedPointerY, pickResult, evt) {
  211. const scene = this.scene;
  212. scene._pickedDownSprite = null;
  213. if (scene.spriteManagers && scene.spriteManagers.length > 0) {
  214. pickResult = scene.pickSprite(unTranslatedPointerX, unTranslatedPointerY, this._spritePredicate, false, scene.cameraToUseForPointers || undefined);
  215. if (pickResult && pickResult.hit && pickResult.pickedSprite) {
  216. if (pickResult.pickedSprite.actionManager) {
  217. scene._pickedDownSprite = pickResult.pickedSprite;
  218. switch (evt.button) {
  219. case 0:
  220. pickResult.pickedSprite.actionManager.processTrigger(2, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
  221. break;
  222. case 1:
  223. pickResult.pickedSprite.actionManager.processTrigger(4, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
  224. break;
  225. case 2:
  226. pickResult.pickedSprite.actionManager.processTrigger(3, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
  227. break;
  228. }
  229. if (pickResult.pickedSprite.actionManager) {
  230. pickResult.pickedSprite.actionManager.processTrigger(5, ActionEvent.CreateNewFromSprite(pickResult.pickedSprite, scene, evt));
  231. }
  232. }
  233. }
  234. }
  235. return pickResult;
  236. }
  237. _pointerUp(unTranslatedPointerX, unTranslatedPointerY, pickResult, evt, doubleClick) {
  238. const scene = this.scene;
  239. if (scene.spriteManagers && scene.spriteManagers.length > 0) {
  240. const spritePickResult = scene.pickSprite(unTranslatedPointerX, unTranslatedPointerY, this._spritePredicate, false, scene.cameraToUseForPointers || undefined);
  241. if (spritePickResult) {
  242. if (spritePickResult.hit && spritePickResult.pickedSprite) {
  243. if (spritePickResult.pickedSprite.actionManager) {
  244. spritePickResult.pickedSprite.actionManager.processTrigger(7, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
  245. if (spritePickResult.pickedSprite.actionManager) {
  246. if (!this.scene._inputManager._isPointerSwiping()) {
  247. spritePickResult.pickedSprite.actionManager.processTrigger(1, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
  248. }
  249. if (doubleClick) {
  250. spritePickResult.pickedSprite.actionManager.processTrigger(6, ActionEvent.CreateNewFromSprite(spritePickResult.pickedSprite, scene, evt));
  251. }
  252. }
  253. }
  254. }
  255. if (scene._pickedDownSprite && scene._pickedDownSprite.actionManager && scene._pickedDownSprite !== spritePickResult.pickedSprite) {
  256. scene._pickedDownSprite.actionManager.processTrigger(16, ActionEvent.CreateNewFromSprite(scene._pickedDownSprite, scene, evt));
  257. }
  258. }
  259. }
  260. return pickResult;
  261. }
  262. }
  263. //# sourceMappingURL=spriteSceneComponent.js.map