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- import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult, ISceneLoaderPluginExtensions, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
- import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
- import type { Scene } from "@babylonjs/core/scene.js";
- /**
- * @experimental
- * SPLAT file type loader.
- * This is a babylon scene loader plugin.
- */
- export declare class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
- /**
- * Defines the name of the plugin.
- */
- name: string;
- /**
- * Defines the extensions the splat loader is able to load.
- * force data to come in as an ArrayBuffer
- */
- extensions: ISceneLoaderPluginExtensions;
- /**
- * Creates loader for gaussian splatting files
- */
- constructor();
- /**
- * Instantiates a gaussian splatting file loader plugin.
- * @returns the created plugin
- */
- createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin;
- /**
- * If the data string can be loaded directly.
- * @returns if the data can be loaded directly
- */
- canDirectLoad(): boolean;
- /**
- * Imports from the loaded gaussian splatting data and adds them to the scene
- * @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param data the gaussian splatting data to load
- * @param rootUrl root url to load from
- * @param onProgress callback called while file is loading
- * @param fileName Defines the name of the file to load
- * @returns a promise containing the loaded meshes, particles, skeletons and animations
- */
- importMeshAsync(_meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
- /**
- * Imports all objects from the loaded gaussian splatting data and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data the gaussian splatting data to load
- * @param _rootUrl root url to load from
- * @returns a promise which completes when objects have been loaded to the scene
- */
- loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void>;
- /**
- * Load into an asset container.
- * @param _scene The scene to load into
- * @param _data The data to import
- * @param _rootUrl The root url for scene and resources
- * @returns The loaded asset container
- */
- loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer>;
- }
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