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- import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader.js";
- import { GLTFUtils } from "./glTFLoaderUtils.js";
- import { EComponentType } from "./glTFLoaderInterfaces.js";
- const BinaryExtensionBufferName = "binary_glTF";
- /**
- * @internal
- * @deprecated
- */
- export class GLTFBinaryExtension extends GLTFLoaderExtension {
- constructor() {
- super("KHR_binary_glTF");
- }
- loadRuntimeAsync(scene, data, rootUrl, onSuccess) {
- const extensionsUsed = data.json.extensionsUsed;
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
- return false;
- }
- this._bin = data.bin;
- onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- return true;
- }
- loadBufferAsync(gltfRuntime, id, onSuccess, onError) {
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
- return false;
- }
- if (id !== BinaryExtensionBufferName) {
- return false;
- }
- this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, (error) => onError(error.message));
- return true;
- }
- loadTextureBufferAsync(gltfRuntime, id, onSuccess) {
- const texture = gltfRuntime.textures[id];
- const source = gltfRuntime.images[texture.source];
- if (!source.extensions || !(this.name in source.extensions)) {
- return false;
- }
- const sourceExt = source.extensions[this.name];
- const bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
- const buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
- onSuccess(buffer);
- return true;
- }
- loadShaderStringAsync(gltfRuntime, id, onSuccess) {
- const shader = gltfRuntime.shaders[id];
- if (!shader.extensions || !(this.name in shader.extensions)) {
- return false;
- }
- const binaryExtensionShader = shader.extensions[this.name];
- const bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
- const shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
- setTimeout(() => {
- const shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);
- onSuccess(shaderString);
- });
- return true;
- }
- }
- GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
- //# sourceMappingURL=glTFBinaryExtension.js.map
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