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- import type { IGLTFRuntime } from "./glTFLoaderInterfaces";
- import type { Nullable } from "@babylonjs/core/types.js";
- import { Material } from "@babylonjs/core/Materials/material.js";
- import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
- import type { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
- import type { Scene } from "@babylonjs/core/scene.js";
- import type { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
- import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
- /**
- * Implementation of the base glTF spec
- * @internal
- */
- export declare class GLTFLoaderBase {
- static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
- static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
- static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
- }
- /**
- * glTF V1 Loader
- * @internal
- * @deprecated
- */
- export declare class GLTFLoader implements IGLTFLoader {
- static Extensions: {
- [name: string]: GLTFLoaderExtension;
- };
- static RegisterExtension(extension: GLTFLoaderExtension): void;
- dispose(): void;
- private _importMeshAsync;
- /**
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param assetContainer defines the asset container to use (can be null)
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
- private _loadAsync;
- /**
- * Imports all objects from a loaded gltf file and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise which completes when objects have been loaded to the scene
- */
- loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
- private _loadShadersAsync;
- private _loadBuffersAsync;
- private _createNodes;
- }
- /** @internal */
- export declare abstract class GLTFLoaderExtension {
- private _name;
- constructor(name: string);
- get name(): string;
- /**
- * Defines an override for loading the runtime
- * Return true to stop further extensions from loading the runtime
- * @param scene
- * @param data
- * @param rootUrl
- * @param onSuccess
- * @param onError
- * @returns true to stop further extensions from loading the runtime
- */
- loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
- /**
- * Defines an onverride for creating gltf runtime
- * Return true to stop further extensions from creating the runtime
- * @param gltfRuntime
- * @param onSuccess
- * @param onError
- * @returns true to stop further extensions from creating the runtime
- */
- loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
- /**
- * Defines an override for loading buffers
- * Return true to stop further extensions from loading this buffer
- * @param gltfRuntime
- * @param id
- * @param onSuccess
- * @param onError
- * @param onProgress
- * @returns true to stop further extensions from loading this buffer
- */
- loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
- /**
- * Defines an override for loading texture buffers
- * Return true to stop further extensions from loading this texture data
- * @param gltfRuntime
- * @param id
- * @param onSuccess
- * @param onError
- * @returns true to stop further extensions from loading this texture data
- */
- loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
- /**
- * Defines an override for creating textures
- * Return true to stop further extensions from loading this texture
- * @param gltfRuntime
- * @param id
- * @param buffer
- * @param onSuccess
- * @param onError
- * @returns true to stop further extensions from loading this texture
- */
- createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
- /**
- * Defines an override for loading shader strings
- * Return true to stop further extensions from loading this shader data
- * @param gltfRuntime
- * @param id
- * @param onSuccess
- * @param onError
- * @returns true to stop further extensions from loading this shader data
- */
- loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
- /**
- * Defines an override for loading materials
- * Return true to stop further extensions from loading this material
- * @param gltfRuntime
- * @param id
- * @param onSuccess
- * @param onError
- * @returns true to stop further extensions from loading this material
- */
- loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
- static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
- static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
- static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
- private static _LoadTextureBufferAsync;
- private static _CreateTextureAsync;
- private static _ApplyExtensions;
- }
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