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- import type { IGLTFTechniqueParameter, IGLTFAccessor, IGLTFRuntime, IGLTFBufferView } from "./glTFLoaderInterfaces";
- import { EComponentType } from "./glTFLoaderInterfaces";
- import { Effect } from "@babylonjs/core/Materials/effect.js";
- import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
- import type { Node } from "@babylonjs/core/node.js";
- import type { Scene } from "@babylonjs/core/scene.js";
- /**
- * Utils functions for GLTF
- * @internal
- * @deprecated
- */
- export declare class GLTFUtils {
- /**
- * Sets the given "parameter" matrix
- * @param scene the Scene object
- * @param source the source node where to pick the matrix
- * @param parameter the GLTF technique parameter
- * @param uniformName the name of the shader's uniform
- * @param shaderMaterial the shader material
- */
- static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
- /**
- * Sets the given "parameter" matrix
- * @param shaderMaterial the shader material
- * @param uniform the name of the shader's uniform
- * @param value the value of the uniform
- * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
- * @returns true if set, else false
- */
- static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
- /**
- * Returns the wrap mode of the texture
- * @param mode the mode value
- * @returns the wrap mode (TEXTURE_WRAP_ADDRESSMODE, MIRROR_ADDRESSMODE or CLAMP_ADDRESSMODE)
- */
- static GetWrapMode(mode: number): number;
- /**
- * Returns the byte stride giving an accessor
- * @param accessor the GLTF accessor objet
- * @returns the byte stride
- */
- static GetByteStrideFromType(accessor: IGLTFAccessor): number;
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode the filter mode value
- * @returns the filter mode (TODO - needs to be a type?)
- */
- static GetTextureFilterMode(mode: number): number;
- static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
- /**
- * Returns a buffer from its accessor
- * @param gltfRuntime the GLTF runtime
- * @param accessor the GLTF accessor
- * @returns an array buffer view
- */
- static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
- /**
- * Decodes a buffer view into a string
- * @param view the buffer view
- * @returns a string
- */
- static DecodeBufferToText(view: ArrayBufferView): string;
- /**
- * Returns the default material of gltf. Related to
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
- * @param scene the Babylon.js scene
- * @returns the default Babylon material
- */
- static GetDefaultMaterial(scene: Scene): ShaderMaterial;
- private static _DefaultMaterial;
- }
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