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- import type { Nullable } from "@babylonjs/core/types.js";
- import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
- import type { Camera } from "@babylonjs/core/Cameras/camera.js";
- import type { INode, ICamera, IMaterial } from "../glTFLoaderInterfaces";
- import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
- import { GLTFLoader } from "../glTFLoader";
- import type { Material } from "@babylonjs/core/Materials/material.js";
- /**
- * Store glTF extras (if present) in BJS objects' metadata
- */
- export declare class ExtrasAsMetadata implements IGLTFLoaderExtension {
- /**
- * The name of this extension.
- */
- readonly name = "ExtrasAsMetadata";
- /**
- * Defines whether this extension is enabled.
- */
- enabled: boolean;
- private _loader;
- private _assignExtras;
- /**
- * @internal
- */
- constructor(loader: GLTFLoader);
- /** @internal */
- dispose(): void;
- /**
- * @internal
- */
- loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
- /**
- * @internal
- */
- loadCameraAsync(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>>;
- /**
- * @internal
- */
- createMaterial(context: string, material: IMaterial, babylonDrawMode: number): Nullable<Material>;
- }
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