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- import type { BroadcastFlags, Room, SocketId } from "socket.io-adapter";
- import { Handshake } from "./socket";
- import type { Adapter } from "socket.io-adapter";
- import type { EventParams, EventNames, EventsMap, TypedEventBroadcaster } from "./typed-events";
- export declare class BroadcastOperator<EmitEvents extends EventsMap, SocketData> implements TypedEventBroadcaster<EmitEvents> {
- private readonly adapter;
- private readonly rooms;
- private readonly exceptRooms;
- private readonly flags;
- constructor(adapter: Adapter, rooms?: Set<Room>, exceptRooms?: Set<Room>, flags?: BroadcastFlags);
- /**
- * Targets a room when emitting.
- *
- * @param room
- * @return a new BroadcastOperator instance
- * @public
- */
- to(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
- /**
- * Targets a room when emitting.
- *
- * @param room
- * @return a new BroadcastOperator instance
- * @public
- */
- in(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
- /**
- * Excludes a room when emitting.
- *
- * @param room
- * @return a new BroadcastOperator instance
- * @public
- */
- except(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>;
- /**
- * Sets the compress flag.
- *
- * @param compress - if `true`, compresses the sending data
- * @return a new BroadcastOperator instance
- * @public
- */
- compress(compress: boolean): BroadcastOperator<EmitEvents, SocketData>;
- /**
- * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
- * receive messages (because of network slowness or other issues, or because they’re connected through long polling
- * and is in the middle of a request-response cycle).
- *
- * @return a new BroadcastOperator instance
- * @public
- */
- get volatile(): BroadcastOperator<EmitEvents, SocketData>;
- /**
- * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
- *
- * @return a new BroadcastOperator instance
- * @public
- */
- get local(): BroadcastOperator<EmitEvents, SocketData>;
- /**
- * Adds a timeout in milliseconds for the next operation
- *
- * <pre><code>
- *
- * io.timeout(1000).emit("some-event", (err, responses) => {
- * // ...
- * });
- *
- * </pre></code>
- *
- * @param timeout
- */
- timeout(timeout: number): BroadcastOperator<EventsMap, unknown>;
- /**
- * Emits to all clients.
- *
- * @return Always true
- * @public
- */
- emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean;
- /**
- * Gets a list of clients.
- *
- * @public
- */
- allSockets(): Promise<Set<SocketId>>;
- /**
- * Returns the matching socket instances
- *
- * @public
- */
- fetchSockets<SocketData = any>(): Promise<RemoteSocket<EmitEvents, SocketData>[]>;
- /**
- * Makes the matching socket instances join the specified rooms
- *
- * @param room
- * @public
- */
- socketsJoin(room: Room | Room[]): void;
- /**
- * Makes the matching socket instances leave the specified rooms
- *
- * @param room
- * @public
- */
- socketsLeave(room: Room | Room[]): void;
- /**
- * Makes the matching socket instances disconnect
- *
- * @param close - whether to close the underlying connection
- * @public
- */
- disconnectSockets(close?: boolean): void;
- }
- /**
- * Format of the data when the Socket instance exists on another Socket.IO server
- */
- interface SocketDetails<SocketData> {
- id: SocketId;
- handshake: Handshake;
- rooms: Room[];
- data: SocketData;
- }
- /**
- * Expose of subset of the attributes and methods of the Socket class
- */
- export declare class RemoteSocket<EmitEvents extends EventsMap, SocketData> implements TypedEventBroadcaster<EmitEvents> {
- readonly id: SocketId;
- readonly handshake: Handshake;
- readonly rooms: Set<Room>;
- readonly data: SocketData;
- private readonly operator;
- constructor(adapter: Adapter, details: SocketDetails<SocketData>);
- emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean;
- /**
- * Joins a room.
- *
- * @param {String|Array} room - room or array of rooms
- * @public
- */
- join(room: Room | Room[]): void;
- /**
- * Leaves a room.
- *
- * @param {String} room
- * @public
- */
- leave(room: Room): void;
- /**
- * Disconnects this client.
- *
- * @param {Boolean} close - if `true`, closes the underlying connection
- * @return {Socket} self
- *
- * @public
- */
- disconnect(close?: boolean): this;
- }
- export {};
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