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- import { Action } from "./action";
- import type { Condition } from "./condition";
- import type { ActionEvent } from "./actionEvent";
- /**
- * This defines an action responsible to toggle a boolean once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class SwitchBooleanAction extends Action {
- /**
- * The path to the boolean property in the target object
- */
- propertyPath: string;
- private _target;
- private _effectiveTarget;
- private _property;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the boolean
- * @param propertyPath defines the path to the boolean property in the target object
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action toggle the boolean value.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible to set a the state field of the target
- * to a desired value once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class SetStateAction extends Action {
- /**
- * The value to store in the state field.
- */
- value: string;
- private _target;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the state property
- * @param value defines the value to store in the state field
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, target: any, value: string, condition?: Condition);
- /**
- * Execute the action and store the value on the target state property.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible to set a property of the target
- * to a desired value once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class SetValueAction extends Action {
- /**
- * The path of the property to set in the target.
- */
- propertyPath: string;
- /**
- * The value to set in the property
- */
- value: any;
- private _target;
- private _effectiveTarget;
- private _property;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the property
- * @param propertyPath defines the path of the property to set in the target
- * @param value defines the value to set in the property
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and set the targeted property to the desired value.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible to increment the target value
- * to a desired value once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class IncrementValueAction extends Action {
- /**
- * The path of the property to increment in the target.
- */
- propertyPath: string;
- /**
- * The value we should increment the property by.
- */
- value: any;
- private _target;
- private _effectiveTarget;
- private _property;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the property
- * @param propertyPath defines the path of the property to increment in the target
- * @param value defines the value value we should increment the property by
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and increment the target of the value amount.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible to start an animation once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class PlayAnimationAction extends Action {
- /**
- * Where the animation should start (animation frame)
- */
- from: number;
- /**
- * Where the animation should stop (animation frame)
- */
- to: number;
- /**
- * Define if the animation should loop or stop after the first play.
- */
- loop?: boolean;
- private _target;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the target animation or animation name
- * @param from defines from where the animation should start (animation frame)
- * @param to defines where the animation should stop (animation frame)
- * @param loop defines if the animation should loop or stop after the first play
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and play the animation.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible to stop an animation once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class StopAnimationAction extends Action {
- private _target;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the target animation or animation name
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, target: any, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and stop the animation.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible that does nothing once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class DoNothingAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions?: any, condition?: Condition);
- /**
- * Execute the action and do nothing.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible to trigger several actions once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class CombineAction extends Action {
- /**
- * The list of aggregated animations to run.
- */
- children: Action[];
- /**
- * defines if the children actions conditions should be check before execution
- */
- enableChildrenConditions: boolean;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param children defines the list of aggregated animations to run
- * @param condition defines the trigger related conditions
- * @param enableChildrenConditions defines if the children actions conditions should be check before execution
- */
- constructor(triggerOptions: any, children: Action[], condition?: Condition, enableChildrenConditions?: boolean);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and executes all the aggregated actions.
- * @param evt event to execute
- */
- execute(evt: ActionEvent): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action responsible to run code (external event) once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class ExecuteCodeAction extends Action {
- /**
- * The callback function to run.
- */
- func: (evt: ActionEvent) => void;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param func defines the callback function to run
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition);
- /**
- * Execute the action and run the attached code.
- * @param evt event to execute
- */
- execute(evt: ActionEvent): void;
- }
- /**
- * This defines an action responsible to set the parent property of the target once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class SetParentAction extends Action {
- private _parent;
- private _target;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the target containing the parent property
- * @param parent defines from where the animation should start (animation frame)
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, target: any, parent: any, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and set the parent property.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
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