WangZixian fecfac1207 TEXT 1 week ago
..
Actions fecfac1207 TEXT 1 week ago
Animations fecfac1207 TEXT 1 week ago
Audio fecfac1207 TEXT 1 week ago
BakedVertexAnimation fecfac1207 TEXT 1 week ago
Behaviors fecfac1207 TEXT 1 week ago
Bones fecfac1207 TEXT 1 week ago
Buffers fecfac1207 TEXT 1 week ago
Cameras fecfac1207 TEXT 1 week ago
Collisions fecfac1207 TEXT 1 week ago
Compat fecfac1207 TEXT 1 week ago
Compute fecfac1207 TEXT 1 week ago
Culling fecfac1207 TEXT 1 week ago
Debug fecfac1207 TEXT 1 week ago
Decorators fecfac1207 TEXT 1 week ago
DeviceInput fecfac1207 TEXT 1 week ago
Engines fecfac1207 TEXT 1 week ago
Events fecfac1207 TEXT 1 week ago
FlowGraph fecfac1207 TEXT 1 week ago
Gamepads fecfac1207 TEXT 1 week ago
Gizmos fecfac1207 TEXT 1 week ago
Helpers fecfac1207 TEXT 1 week ago
Inputs fecfac1207 TEXT 1 week ago
Instrumentation fecfac1207 TEXT 1 week ago
Layers fecfac1207 TEXT 1 week ago
Legacy fecfac1207 TEXT 1 week ago
LensFlares fecfac1207 TEXT 1 week ago
Lights fecfac1207 TEXT 1 week ago
Loading fecfac1207 TEXT 1 week ago
Materials fecfac1207 TEXT 1 week ago
Maths fecfac1207 TEXT 1 week ago
Meshes fecfac1207 TEXT 1 week ago
Misc fecfac1207 TEXT 1 week ago
Morph fecfac1207 TEXT 1 week ago
Navigation fecfac1207 TEXT 1 week ago
ObjectModel fecfac1207 TEXT 1 week ago
Offline fecfac1207 TEXT 1 week ago
Particles fecfac1207 TEXT 1 week ago
Physics fecfac1207 TEXT 1 week ago
PostProcesses fecfac1207 TEXT 1 week ago
Probes fecfac1207 TEXT 1 week ago
Rendering fecfac1207 TEXT 1 week ago
Shaders fecfac1207 TEXT 1 week ago
ShadersWGSL fecfac1207 TEXT 1 week ago
Sprites fecfac1207 TEXT 1 week ago
States fecfac1207 TEXT 1 week ago
XR fecfac1207 TEXT 1 week ago
assets fecfac1207 TEXT 1 week ago
IAccessibilityTag.d.ts fecfac1207 TEXT 1 week ago
IAccessibilityTag.js fecfac1207 TEXT 1 week ago
IAccessibilityTag.js.map fecfac1207 TEXT 1 week ago
NOTICE.md fecfac1207 TEXT 1 week ago
abstractScene.d.ts fecfac1207 TEXT 1 week ago
abstractScene.js fecfac1207 TEXT 1 week ago
abstractScene.js.map fecfac1207 TEXT 1 week ago
assetContainer.d.ts fecfac1207 TEXT 1 week ago
assetContainer.js fecfac1207 TEXT 1 week ago
assetContainer.js.map fecfac1207 TEXT 1 week ago
index.d.ts fecfac1207 TEXT 1 week ago
index.js fecfac1207 TEXT 1 week ago
index.js.map fecfac1207 TEXT 1 week ago
license.md fecfac1207 TEXT 1 week ago
node.d.ts fecfac1207 TEXT 1 week ago
node.js fecfac1207 TEXT 1 week ago
node.js.map fecfac1207 TEXT 1 week ago
package.json fecfac1207 TEXT 1 week ago
readme.md fecfac1207 TEXT 1 week ago
scene.d.ts fecfac1207 TEXT 1 week ago
scene.js fecfac1207 TEXT 1 week ago
scene.js.map fecfac1207 TEXT 1 week ago
sceneComponent.d.ts fecfac1207 TEXT 1 week ago
sceneComponent.js fecfac1207 TEXT 1 week ago
sceneComponent.js.map fecfac1207 TEXT 1 week ago
tslib.es6.js fecfac1207 TEXT 1 week ago
types.d.ts fecfac1207 TEXT 1 week ago
types.js fecfac1207 TEXT 1 week ago
types.js.map fecfac1207 TEXT 1 week ago

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Documentation

Contributing

Please see the contribution guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.