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- import { Logger } from "../Misc/logger.js";
- import { Vector3 } from "../Maths/math.vector.js";
- import { Action } from "./action.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- /**
- * This defines an action responsible to toggle a boolean once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class SwitchBooleanAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the boolean
- * @param propertyPath defines the path to the boolean property in the target object
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, target, propertyPath, condition) {
- super(triggerOptions, condition);
- this.propertyPath = propertyPath;
- this._target = this._effectiveTarget = target;
- }
- /** @internal */
- _prepare() {
- this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- }
- /**
- * Execute the action toggle the boolean value.
- */
- execute() {
- this._effectiveTarget[this._property] = !this._effectiveTarget[this._property];
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "SwitchBooleanAction",
- properties: [Action._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }],
- }, parent);
- }
- }
- /**
- * This defines an action responsible to set a the state field of the target
- * to a desired value once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class SetStateAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the state property
- * @param value defines the value to store in the state field
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, target, value, condition) {
- super(triggerOptions, condition);
- this.value = value;
- this._target = target;
- }
- /**
- * Execute the action and store the value on the target state property.
- */
- execute() {
- this._target.state = this.value;
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "SetStateAction",
- properties: [Action._GetTargetProperty(this._target), { name: "value", value: this.value }],
- }, parent);
- }
- }
- /**
- * This defines an action responsible to set a property of the target
- * to a desired value once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class SetValueAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the property
- * @param propertyPath defines the path of the property to set in the target
- * @param value defines the value to set in the property
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, target, propertyPath, value, condition) {
- super(triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this._target = this._effectiveTarget = target;
- }
- /** @internal */
- _prepare() {
- this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- }
- /**
- * Execute the action and set the targeted property to the desired value.
- */
- execute() {
- this._effectiveTarget[this._property] = this.value;
- if (this._target.markAsDirty) {
- this._target.markAsDirty(this._property);
- }
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "SetValueAction",
- properties: [
- Action._GetTargetProperty(this._target),
- { name: "propertyPath", value: this.propertyPath },
- { name: "value", value: Action._SerializeValueAsString(this.value) },
- ],
- }, parent);
- }
- }
- /**
- * This defines an action responsible to increment the target value
- * to a desired value once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class IncrementValueAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the property
- * @param propertyPath defines the path of the property to increment in the target
- * @param value defines the value value we should increment the property by
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, target, propertyPath, value, condition) {
- super(triggerOptions, condition);
- this.propertyPath = propertyPath;
- this.value = value;
- this._target = this._effectiveTarget = target;
- }
- /** @internal */
- _prepare() {
- this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath);
- this._property = this._getProperty(this.propertyPath);
- if (typeof this._effectiveTarget[this._property] !== "number") {
- Logger.Warn("Warning: IncrementValueAction can only be used with number values");
- }
- }
- /**
- * Execute the action and increment the target of the value amount.
- */
- execute() {
- this._effectiveTarget[this._property] += this.value;
- if (this._target.markAsDirty) {
- this._target.markAsDirty(this._property);
- }
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "IncrementValueAction",
- properties: [
- Action._GetTargetProperty(this._target),
- { name: "propertyPath", value: this.propertyPath },
- { name: "value", value: Action._SerializeValueAsString(this.value) },
- ],
- }, parent);
- }
- }
- /**
- * This defines an action responsible to start an animation once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class PlayAnimationAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the target animation or animation name
- * @param from defines from where the animation should start (animation frame)
- * @param to defines where the animation should stop (animation frame)
- * @param loop defines if the animation should loop or stop after the first play
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, target, from, to, loop, condition) {
- super(triggerOptions, condition);
- this.from = from;
- this.to = to;
- this.loop = loop;
- this._target = target;
- }
- /** @internal */
- _prepare() { }
- /**
- * Execute the action and play the animation.
- */
- execute() {
- const scene = this._actionManager.getScene();
- scene.beginAnimation(this._target, this.from, this.to, this.loop);
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "PlayAnimationAction",
- properties: [
- Action._GetTargetProperty(this._target),
- { name: "from", value: String(this.from) },
- { name: "to", value: String(this.to) },
- { name: "loop", value: Action._SerializeValueAsString(this.loop) || false },
- ],
- }, parent);
- }
- }
- /**
- * This defines an action responsible to stop an animation once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class StopAnimationAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the target animation or animation name
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, target, condition) {
- super(triggerOptions, condition);
- this._target = target;
- }
- /** @internal */
- _prepare() { }
- /**
- * Execute the action and stop the animation.
- */
- execute() {
- const scene = this._actionManager.getScene();
- scene.stopAnimation(this._target);
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "StopAnimationAction",
- properties: [Action._GetTargetProperty(this._target)],
- }, parent);
- }
- }
- /**
- * This defines an action responsible that does nothing once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class DoNothingAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions = 0, condition) {
- super(triggerOptions, condition);
- }
- /**
- * Execute the action and do nothing.
- */
- execute() { }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "DoNothingAction",
- properties: [],
- }, parent);
- }
- }
- /**
- * This defines an action responsible to trigger several actions once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class CombineAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param children defines the list of aggregated animations to run
- * @param condition defines the trigger related conditions
- * @param enableChildrenConditions defines if the children actions conditions should be check before execution
- */
- constructor(triggerOptions, children, condition, enableChildrenConditions = true) {
- super(triggerOptions, condition);
- this.children = children;
- this.enableChildrenConditions = enableChildrenConditions;
- }
- /** @internal */
- _prepare() {
- for (let index = 0; index < this.children.length; index++) {
- this.children[index]._actionManager = this._actionManager;
- this.children[index]._prepare();
- }
- }
- /**
- * Execute the action and executes all the aggregated actions.
- * @param evt event to execute
- */
- execute(evt) {
- for (const action of this.children) {
- if (!this.enableChildrenConditions || action._evaluateConditionForCurrentFrame()) {
- action.execute(evt);
- }
- }
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- const serializationObject = super._serialize({
- name: "CombineAction",
- properties: [],
- combine: [],
- }, parent);
- for (let i = 0; i < this.children.length; i++) {
- serializationObject.combine.push(this.children[i].serialize(null));
- }
- return serializationObject;
- }
- }
- /**
- * This defines an action responsible to run code (external event) once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class ExecuteCodeAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param func defines the callback function to run
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, func, condition) {
- super(triggerOptions, condition);
- this.func = func;
- }
- /**
- * Execute the action and run the attached code.
- * @param evt event to execute
- */
- execute(evt) {
- this.func(evt);
- }
- }
- /**
- * This defines an action responsible to set the parent property of the target once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class SetParentAction extends Action {
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the target containing the parent property
- * @param parent defines from where the animation should start (animation frame)
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions, target, parent, condition) {
- super(triggerOptions, condition);
- this._target = target;
- this._parent = parent;
- }
- /** @internal */
- _prepare() { }
- /**
- * Execute the action and set the parent property.
- */
- execute() {
- if (this._target.parent === this._parent) {
- return;
- }
- const invertParentWorldMatrix = this._parent.getWorldMatrix().clone();
- invertParentWorldMatrix.invert();
- this._target.position = Vector3.TransformCoordinates(this._target.position, invertParentWorldMatrix);
- this._target.parent = this._parent;
- }
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent) {
- return super._serialize({
- name: "SetParentAction",
- properties: [Action._GetTargetProperty(this._target), Action._GetTargetProperty(this._parent)],
- }, parent);
- }
- }
- RegisterClass("BABYLON.SetParentAction", SetParentAction);
- RegisterClass("BABYLON.ExecuteCodeAction", ExecuteCodeAction);
- RegisterClass("BABYLON.DoNothingAction", DoNothingAction);
- RegisterClass("BABYLON.StopAnimationAction", StopAnimationAction);
- RegisterClass("BABYLON.PlayAnimationAction", PlayAnimationAction);
- RegisterClass("BABYLON.IncrementValueAction", IncrementValueAction);
- RegisterClass("BABYLON.SetValueAction", SetValueAction);
- RegisterClass("BABYLON.SetStateAction", SetStateAction);
- RegisterClass("BABYLON.SetParentAction", SetParentAction);
- RegisterClass("BABYLON.SwitchBooleanAction", SwitchBooleanAction);
- RegisterClass("BABYLON.CombineAction", CombineAction);
- //# sourceMappingURL=directActions.js.map
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