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- import { Action } from "./action";
- import type { Condition } from "./condition";
- import type { Sound } from "../Audio/sound";
- /**
- * This defines an action helpful to play a defined sound on a triggered action.
- */
- export declare class PlaySoundAction extends Action {
- private _sound;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param sound defines the sound to play
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, sound: Sound, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and play the sound.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
- /**
- * This defines an action helpful to stop a defined sound on a triggered action.
- */
- export declare class StopSoundAction extends Action {
- private _sound;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param sound defines the sound to stop
- * @param condition defines the trigger related conditions
- */
- constructor(triggerOptions: any, sound: Sound, condition?: Condition);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action and stop the sound.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
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