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- import type { Nullable } from "../types.js";
- import type { DataBuffer } from "./dataBuffer";
- declare module "./buffer" {
- interface VertexBuffer {
- /**
- * Gets the effective byte stride, that is the byte stride of the buffer that is actually sent to the GPU.
- * It could be different from VertexBuffer.byteStride if a new buffer must be created under the hood because of the forceVertexBufferStrideAndOffsetMultiple4Bytes engine flag.
- */
- effectiveByteStride: number;
- /**
- * Gets the effective byte offset, that is the byte offset of the buffer that is actually sent to the GPU.
- * It could be different from VertexBuffer.byteOffset if a new buffer must be created under the hood because of the forceVertexBufferStrideAndOffsetMultiple4Bytes engine flag.
- */
- effectiveByteOffset: number;
- /**
- * Gets the effective buffer, that is the buffer that is actually sent to the GPU.
- * It could be different from VertexBuffer.getBuffer() if a new buffer must be created under the hood because of the forceVertexBufferStrideAndOffsetMultiple4Bytes engine flag.
- */
- effectiveBuffer: Nullable<DataBuffer>;
- /** @internal */
- _alignBuffer(): void;
- /** @internal */
- _alignedBuffer?: Buffer;
- }
- }
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