anaglyphArcRotateCamera.d.ts 1.1 KB

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  1. import { ArcRotateCamera } from "../../Cameras/arcRotateCamera";
  2. import type { Scene } from "../../scene";
  3. import { Vector3 } from "../../Maths/math.vector";
  4. /**
  5. * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
  6. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
  7. */
  8. export declare class AnaglyphArcRotateCamera extends ArcRotateCamera {
  9. /**
  10. * Creates a new AnaglyphArcRotateCamera
  11. * @param name defines camera name
  12. * @param alpha defines alpha angle (in radians)
  13. * @param beta defines beta angle (in radians)
  14. * @param radius defines radius
  15. * @param target defines camera target
  16. * @param interaxialDistance defines distance between each color axis
  17. * @param scene defines the hosting scene
  18. */
  19. constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, interaxialDistance: number, scene?: Scene);
  20. /**
  21. * Gets camera class name
  22. * @returns AnaglyphArcRotateCamera
  23. */
  24. getClassName(): string;
  25. protected _setRigMode: () => void;
  26. }