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- import { CameraInputsManager } from "./cameraInputsManager";
- import type { FollowCamera } from "./followCamera";
- /**
- * Default Inputs manager for the FollowCamera.
- * It groups all the default supported inputs for ease of use.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- */
- export declare class FollowCameraInputsManager extends CameraInputsManager<FollowCamera> {
- /**
- * Instantiates a new FollowCameraInputsManager.
- * @param camera Defines the camera the inputs belong to
- */
- constructor(camera: FollowCamera);
- /**
- * Add keyboard input support to the input manager.
- * @returns the current input manager
- */
- addKeyboard(): FollowCameraInputsManager;
- /**
- * Add mouse wheel input support to the input manager.
- * @returns the current input manager
- */
- addMouseWheel(): FollowCameraInputsManager;
- /**
- * Add pointers input support to the input manager.
- * @returns the current input manager
- */
- addPointers(): FollowCameraInputsManager;
- /**
- * Add orientation input support to the input manager.
- * @returns the current input manager
- */
- addVRDeviceOrientation(): FollowCameraInputsManager;
- }
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