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- import { UniversalCamera } from "./universalCamera.js";
- import { Vector3 } from "../Maths/math.vector.js";
- import { Node } from "../node.js";
- Node.AddNodeConstructor("GamepadCamera", (name, scene) => {
- return () => new GamepadCamera(name, Vector3.Zero(), scene);
- });
- /**
- * This represents a FPS type of camera. This is only here for back compat purpose.
- * Please use the UniversalCamera instead as both are identical.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
- */
- export class GamepadCamera extends UniversalCamera {
- /**
- * Instantiates a new Gamepad Camera
- * This represents a FPS type of camera. This is only here for back compat purpose.
- * Please use the UniversalCamera instead as both are identical.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
- * @param name Define the name of the camera in the scene
- * @param position Define the start position of the camera in the scene
- * @param scene Define the scene the camera belongs to
- */
- constructor(name, position, scene) {
- super(name, position, scene);
- }
- /**
- * Gets the current object class name.
- * @returns the class name
- */
- getClassName() {
- return "GamepadCamera";
- }
- }
- //# sourceMappingURL=gamepadCamera.js.map
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