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- import { FreeCamera } from "./freeCamera.js";
- import { Vector3 } from "../Maths/math.vector.js";
- import { Node } from "../node.js";
- import "./Inputs/freeCameraVirtualJoystickInput.js";
- Node.AddNodeConstructor("VirtualJoysticksCamera", (name, scene) => {
- return () => new VirtualJoysticksCamera(name, Vector3.Zero(), scene);
- });
- /**
- * This represents a free type of camera. It can be useful in First Person Shooter game for instance.
- * It is identical to the Free Camera and simply adds by default a virtual joystick.
- * Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera
- */
- export class VirtualJoysticksCamera extends FreeCamera {
- /**
- * Instantiates a VirtualJoysticksCamera. It can be useful in First Person Shooter game for instance.
- * It is identical to the Free Camera and simply adds by default a virtual joystick.
- * Virtual Joysticks are on-screen 2D graphics that are used to control the camera or other scene items.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#virtual-joysticks-camera
- * @param name Define the name of the camera in the scene
- * @param position Define the start position of the camera in the scene
- * @param scene Define the scene the camera belongs to
- */
- constructor(name, position, scene) {
- super(name, position, scene);
- this.inputs.addVirtualJoystick();
- }
- /**
- * Gets the current object class name.
- * @returns the class name
- */
- getClassName() {
- return "VirtualJoysticksCamera";
- }
- }
- //# sourceMappingURL=virtualJoysticksCamera.js.map
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