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- import type { Camera } from "../Cameras/camera";
- import type { DirectionalLight } from "../Lights/directionalLight";
- import { Matrix } from "../Maths/math.vector";
- /**
- * Class used to render a debug view of the frustum for a directional light
- * @see https://playground.babylonjs.com/#7EFGSG#4
- * @since 5.0.0
- */
- export declare class DirectionalLightFrustumViewer {
- private _scene;
- private _light;
- private _camera;
- private _inverseViewMatrix;
- private _visible;
- private _rootNode;
- private _lightHelperFrustumMeshes;
- private _nearLinesPoints;
- private _farLinesPoints;
- private _trLinesPoints;
- private _brLinesPoints;
- private _tlLinesPoints;
- private _blLinesPoints;
- private _nearPlaneVertices;
- private _farPlaneVertices;
- private _rightPlaneVertices;
- private _leftPlaneVertices;
- private _topPlaneVertices;
- private _bottomPlaneVertices;
- private _oldPosition;
- private _oldDirection;
- private _oldAutoCalc;
- private _oldMinZ;
- private _oldMaxZ;
- private _transparency;
- /**
- * Gets or sets the transparency of the frustum planes
- */
- get transparency(): number;
- set transparency(alpha: number);
- private _showLines;
- /**
- * true to display the edges of the frustum
- */
- get showLines(): boolean;
- set showLines(show: boolean);
- private _showPlanes;
- /**
- * true to display the planes of the frustum
- */
- get showPlanes(): boolean;
- set showPlanes(show: boolean);
- /**
- * Creates a new frustum viewer
- * @param light directional light to display the frustum for
- * @param camera camera used to retrieve the minZ / maxZ values if the shadowMinZ/shadowMaxZ values of the light are not setup
- */
- constructor(light: DirectionalLight, camera: Camera);
- /**
- * Shows the frustum
- */
- show(): void;
- /**
- * Hides the frustum
- */
- hide(): void;
- /**
- * Updates the frustum.
- * Call this method to update the frustum view if the light has changed position/direction
- */
- update(): void;
- /**
- * Dispose of the class / remove the frustum view
- */
- dispose(): void;
- protected _createGeometry(): void;
- protected _getInvertViewMatrix(): Matrix;
- }
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