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- import { InternalTexture } from "../../Materials/Textures/internalTexture";
- import type { ImageSource, Nullable } from "../../types";
- import type { ICanvas } from "../ICanvas";
- declare module "../../Engines/thinEngine" {
- interface ThinEngine {
- /**
- * Creates a dynamic texture
- * @param width defines the width of the texture
- * @param height defines the height of the texture
- * @param generateMipMaps defines if the engine should generate the mip levels
- * @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
- * @returns the dynamic texture inside an InternalTexture
- */
- createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number): InternalTexture;
- /**
- * Update the content of a dynamic texture
- * @param texture defines the texture to update
- * @param source defines the source containing the data
- * @param invertY defines if data must be stored with Y axis inverted
- * @param premulAlpha defines if alpha is stored as premultiplied
- * @param format defines the format of the data
- * @param forceBindTexture if the texture should be forced to be bound eg. after a graphics context loss (Default: false)
- * @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature "allowGPUOptimizationsForGUI" being true)
- */
- updateDynamicTexture(texture: Nullable<InternalTexture>, source: ImageSource | ICanvas, invertY?: boolean, premulAlpha?: boolean, format?: number, forceBindTexture?: boolean, allowGPUOptimization?: boolean): void;
- }
- }
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