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- import type { InternalTexture } from "../../Materials/Textures/internalTexture";
- import type { Nullable } from "../../types";
- declare module "../../Engines/thinEngine" {
- interface ThinEngine {
- /** @internal */
- _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): Promise<ArrayBufferView>;
- /** @internal */
- _readTexturePixelsSync(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): ArrayBufferView;
- }
- }
- /**
- * Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer.
- * @param type type of the texture
- * @param sizeOrDstBuffer size of the array OR an existing buffer that will be used as the destination of the copy (if copyBuffer is provided)
- * @param sizeInBytes true if the size of the array is given in bytes, false if it is the number of elements of the array
- * @param copyBuffer if provided, buffer to copy into the destination buffer (either a newly allocated buffer if sizeOrDstBuffer is a number or use sizeOrDstBuffer as the destination buffer otherwise)
- * @returns the allocated buffer or sizeOrDstBuffer if the latter is an ArrayBuffer
- */
- export declare function allocateAndCopyTypedBuffer(type: number, sizeOrDstBuffer: number | ArrayBuffer, sizeInBytes?: boolean, copyBuffer?: ArrayBuffer): ArrayBufferView;
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