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- import { InternalTexture } from "../../Materials/Textures/internalTexture";
- import type { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from "../../Materials/Textures/textureCreationOptions";
- import type { Nullable } from "../../types";
- import type { RenderTargetWrapper } from "../renderTargetWrapper";
- /**
- * Type used to define a texture size (either with a number or with a rect width and height)
- * @deprecated please use TextureSize instead
- */
- export type RenderTargetTextureSize = TextureSize;
- declare module "../../Engines/thinEngine" {
- interface ThinEngine {
- /**
- * Creates a new render target texture
- * @param size defines the size of the texture
- * @param options defines the options used to create the texture
- * @returns a new render target wrapper ready to render texture
- */
- createRenderTargetTexture(size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;
- /**
- * Creates a depth stencil texture.
- * This is only available in WebGL 2 or with the depth texture extension available.
- * @param size The size of face edge in the texture.
- * @param options The options defining the texture.
- * @param rtWrapper The render target wrapper for which the depth/stencil texture must be created
- * @returns The texture
- */
- createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;
- /**
- * Updates the sample count of a render target texture
- * @see https://doc.babylonjs.com/setup/support/webGL2#multisample-render-targets
- * @param rtWrapper defines the render target wrapper to update
- * @param samples defines the sample count to set
- * @returns the effective sample count (could be 0 if multisample render targets are not supported)
- */
- updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;
- /** @internal */
- _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;
- /** @internal */
- _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;
- }
- }
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