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- import { ShaderLanguage } from "../Materials/shaderLanguage.js";
- /**
- * Defines the shader related stores and directory
- */
- export class ShaderStore {
- /**
- * Gets the shaders repository path for a given shader language
- * @param shaderLanguage the shader language
- * @returns the path to the shaders repository
- */
- static GetShadersRepository(shaderLanguage = ShaderLanguage.GLSL) {
- return shaderLanguage === ShaderLanguage.GLSL ? ShaderStore.ShadersRepository : ShaderStore.ShadersRepositoryWGSL;
- }
- /**
- * Gets the shaders store of a given shader language
- * @param shaderLanguage the shader language
- * @returns the shaders store
- */
- static GetShadersStore(shaderLanguage = ShaderLanguage.GLSL) {
- return shaderLanguage === ShaderLanguage.GLSL ? ShaderStore.ShadersStore : ShaderStore.ShadersStoreWGSL;
- }
- /**
- * Gets the include shaders store of a given shader language
- * @param shaderLanguage the shader language
- * @returns the include shaders store
- */
- static GetIncludesShadersStore(shaderLanguage = ShaderLanguage.GLSL) {
- return shaderLanguage === ShaderLanguage.GLSL ? ShaderStore.IncludesShadersStore : ShaderStore.IncludesShadersStoreWGSL;
- }
- }
- /**
- * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
- */
- ShaderStore.ShadersRepository = "src/Shaders/";
- /**
- * Store of each shader (The can be looked up using effect.key)
- */
- ShaderStore.ShadersStore = {};
- /**
- * Store of each included file for a shader (The can be looked up using effect.key)
- */
- ShaderStore.IncludesShadersStore = {};
- /**
- * Gets or sets the relative url used to load shaders (WGSL) if using the engine in non-minified mode
- */
- ShaderStore.ShadersRepositoryWGSL = "src/ShadersWGSL/";
- /**
- * Store of each shader (WGSL)
- */
- ShaderStore.ShadersStoreWGSL = {};
- /**
- * Store of each included file for a shader (WGSL)
- */
- ShaderStore.IncludesShadersStoreWGSL = {};
- //# sourceMappingURL=shaderStore.js.map
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