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- import type { Scene, IDisposable } from "../scene";
- import { PerfCounter } from "../Misc/perfCounter";
- /**
- * This class can be used to get instrumentation data from a Babylon engine
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation
- */
- export declare class SceneInstrumentation implements IDisposable {
- /**
- * Defines the scene to instrument
- */
- scene: Scene;
- private _captureActiveMeshesEvaluationTime;
- private _activeMeshesEvaluationTime;
- private _captureRenderTargetsRenderTime;
- private _renderTargetsRenderTime;
- private _captureFrameTime;
- private _frameTime;
- private _captureRenderTime;
- private _renderTime;
- private _captureInterFrameTime;
- private _interFrameTime;
- private _captureParticlesRenderTime;
- private _particlesRenderTime;
- private _captureSpritesRenderTime;
- private _spritesRenderTime;
- private _capturePhysicsTime;
- private _physicsTime;
- private _captureAnimationsTime;
- private _animationsTime;
- private _captureCameraRenderTime;
- private _cameraRenderTime;
- private _onBeforeActiveMeshesEvaluationObserver;
- private _onAfterActiveMeshesEvaluationObserver;
- private _onBeforeRenderTargetsRenderObserver;
- private _onAfterRenderTargetsRenderObserver;
- private _onAfterRenderObserver;
- private _onBeforeDrawPhaseObserver;
- private _onAfterDrawPhaseObserver;
- private _onBeforeAnimationsObserver;
- private _onBeforeParticlesRenderingObserver;
- private _onAfterParticlesRenderingObserver;
- private _onBeforeSpritesRenderingObserver;
- private _onAfterSpritesRenderingObserver;
- private _onBeforePhysicsObserver;
- private _onAfterPhysicsObserver;
- private _onAfterAnimationsObserver;
- private _onBeforeCameraRenderObserver;
- private _onAfterCameraRenderObserver;
- /**
- * Gets the perf counter used for active meshes evaluation time
- */
- get activeMeshesEvaluationTimeCounter(): PerfCounter;
- /**
- * Gets the active meshes evaluation time capture status
- */
- get captureActiveMeshesEvaluationTime(): boolean;
- /**
- * Enable or disable the active meshes evaluation time capture
- */
- set captureActiveMeshesEvaluationTime(value: boolean);
- /**
- * Gets the perf counter used for render targets render time
- */
- get renderTargetsRenderTimeCounter(): PerfCounter;
- /**
- * Gets the render targets render time capture status
- */
- get captureRenderTargetsRenderTime(): boolean;
- /**
- * Enable or disable the render targets render time capture
- */
- set captureRenderTargetsRenderTime(value: boolean);
- /**
- * Gets the perf counter used for particles render time
- */
- get particlesRenderTimeCounter(): PerfCounter;
- /**
- * Gets the particles render time capture status
- */
- get captureParticlesRenderTime(): boolean;
- /**
- * Enable or disable the particles render time capture
- */
- set captureParticlesRenderTime(value: boolean);
- /**
- * Gets the perf counter used for sprites render time
- */
- get spritesRenderTimeCounter(): PerfCounter;
- /**
- * Gets the sprites render time capture status
- */
- get captureSpritesRenderTime(): boolean;
- /**
- * Enable or disable the sprites render time capture
- */
- set captureSpritesRenderTime(value: boolean);
- /**
- * Gets the perf counter used for physics time
- */
- get physicsTimeCounter(): PerfCounter;
- /**
- * Gets the physics time capture status
- */
- get capturePhysicsTime(): boolean;
- /**
- * Enable or disable the physics time capture
- */
- set capturePhysicsTime(value: boolean);
- /**
- * Gets the perf counter used for animations time
- */
- get animationsTimeCounter(): PerfCounter;
- /**
- * Gets the animations time capture status
- */
- get captureAnimationsTime(): boolean;
- /**
- * Enable or disable the animations time capture
- */
- set captureAnimationsTime(value: boolean);
- /**
- * Gets the perf counter used for frame time capture
- */
- get frameTimeCounter(): PerfCounter;
- /**
- * Gets the frame time capture status
- */
- get captureFrameTime(): boolean;
- /**
- * Enable or disable the frame time capture
- */
- set captureFrameTime(value: boolean);
- /**
- * Gets the perf counter used for inter-frames time capture
- */
- get interFrameTimeCounter(): PerfCounter;
- /**
- * Gets the inter-frames time capture status
- */
- get captureInterFrameTime(): boolean;
- /**
- * Enable or disable the inter-frames time capture
- */
- set captureInterFrameTime(value: boolean);
- /**
- * Gets the perf counter used for render time capture
- */
- get renderTimeCounter(): PerfCounter;
- /**
- * Gets the render time capture status
- */
- get captureRenderTime(): boolean;
- /**
- * Enable or disable the render time capture
- */
- set captureRenderTime(value: boolean);
- /**
- * Gets the perf counter used for camera render time capture
- */
- get cameraRenderTimeCounter(): PerfCounter;
- /**
- * Gets the camera render time capture status
- */
- get captureCameraRenderTime(): boolean;
- /**
- * Enable or disable the camera render time capture
- */
- set captureCameraRenderTime(value: boolean);
- /**
- * Gets the perf counter used for draw calls
- */
- get drawCallsCounter(): PerfCounter;
- /**
- * Instantiates a new scene instrumentation.
- * This class can be used to get instrumentation data from a Babylon engine
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#sceneinstrumentation
- * @param scene Defines the scene to instrument
- */
- constructor(
- /**
- * Defines the scene to instrument
- */
- scene: Scene);
- /**
- * Dispose and release associated resources.
- */
- dispose(): void;
- }
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