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- import { Tools } from "../Misc/tools.js";
- import { SceneComponentConstants } from "../sceneComponent.js";
- import { AbstractScene } from "../abstractScene.js";
- import { LensFlareSystem } from "./lensFlareSystem.js";
- // Adds the parser to the scene parsers.
- AbstractScene.AddParser(SceneComponentConstants.NAME_LENSFLARESYSTEM, (parsedData, scene, container, rootUrl) => {
- // Lens flares
- if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
- if (!container.lensFlareSystems) {
- container.lensFlareSystems = [];
- }
- for (let index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
- const parsedLensFlareSystem = parsedData.lensFlareSystems[index];
- const lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
- container.lensFlareSystems.push(lf);
- }
- }
- });
- AbstractScene.prototype.getLensFlareSystemByName = function (name) {
- for (let index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].name === name) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- };
- AbstractScene.prototype.getLensFlareSystemById = function (id) {
- for (let index = 0; index < this.lensFlareSystems.length; index++) {
- if (this.lensFlareSystems[index].id === id) {
- return this.lensFlareSystems[index];
- }
- }
- return null;
- };
- AbstractScene.prototype.getLensFlareSystemByID = function (id) {
- return this.getLensFlareSystemById(id);
- };
- AbstractScene.prototype.removeLensFlareSystem = function (toRemove) {
- const index = this.lensFlareSystems.indexOf(toRemove);
- if (index !== -1) {
- this.lensFlareSystems.splice(index, 1);
- }
- return index;
- };
- AbstractScene.prototype.addLensFlareSystem = function (newLensFlareSystem) {
- this.lensFlareSystems.push(newLensFlareSystem);
- };
- /**
- * Defines the lens flare scene component responsible to manage any lens flares
- * in a given scene.
- */
- export class LensFlareSystemSceneComponent {
- /**
- * Creates a new instance of the component for the given scene
- * @param scene Defines the scene to register the component in
- */
- constructor(scene) {
- /**
- * The component name helpful to identify the component in the list of scene components.
- */
- this.name = SceneComponentConstants.NAME_LENSFLARESYSTEM;
- this.scene = scene;
- scene.lensFlareSystems = [];
- }
- /**
- * Registers the component in a given scene
- */
- register() {
- this.scene._afterCameraDrawStage.registerStep(SceneComponentConstants.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM, this, this._draw);
- }
- /**
- * Rebuilds the elements related to this component in case of
- * context lost for instance.
- */
- rebuild() {
- for (let index = 0; index < this.scene.lensFlareSystems.length; index++) {
- this.scene.lensFlareSystems[index].rebuild();
- }
- }
- /**
- * Adds all the elements from the container to the scene
- * @param container the container holding the elements
- */
- addFromContainer(container) {
- if (!container.lensFlareSystems) {
- return;
- }
- container.lensFlareSystems.forEach((o) => {
- this.scene.addLensFlareSystem(o);
- });
- }
- /**
- * Removes all the elements in the container from the scene
- * @param container contains the elements to remove
- * @param dispose if the removed element should be disposed (default: false)
- */
- removeFromContainer(container, dispose) {
- if (!container.lensFlareSystems) {
- return;
- }
- container.lensFlareSystems.forEach((o) => {
- this.scene.removeLensFlareSystem(o);
- if (dispose) {
- o.dispose();
- }
- });
- }
- /**
- * Serializes the component data to the specified json object
- * @param serializationObject The object to serialize to
- */
- serialize(serializationObject) {
- // Lens flares
- serializationObject.lensFlareSystems = [];
- const lensFlareSystems = this.scene.lensFlareSystems;
- for (const lensFlareSystem of lensFlareSystems) {
- serializationObject.lensFlareSystems.push(lensFlareSystem.serialize());
- }
- }
- /**
- * Disposes the component and the associated resources.
- */
- dispose() {
- const lensFlareSystems = this.scene.lensFlareSystems;
- while (lensFlareSystems.length) {
- lensFlareSystems[0].dispose();
- }
- }
- _draw(camera) {
- // Lens flares
- if (this.scene.lensFlaresEnabled) {
- const lensFlareSystems = this.scene.lensFlareSystems;
- Tools.StartPerformanceCounter("Lens flares", lensFlareSystems.length > 0);
- for (const lensFlareSystem of lensFlareSystems) {
- if ((camera.layerMask & lensFlareSystem.layerMask) !== 0) {
- lensFlareSystem.render();
- }
- }
- Tools.EndPerformanceCounter("Lens flares", lensFlareSystems.length > 0);
- }
- }
- }
- LensFlareSystem._SceneComponentInitialization = (scene) => {
- let component = scene._getComponent(SceneComponentConstants.NAME_LENSFLARESYSTEM);
- if (!component) {
- component = new LensFlareSystemSceneComponent(scene);
- scene._addComponent(component);
- }
- };
- //# sourceMappingURL=lensFlareSystemSceneComponent.js.map
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