hardwareTextureWrapper.d.ts 334 B

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  1. /** @internal */
  2. export interface HardwareTextureWrapper {
  3. underlyingResource: any;
  4. set(hardwareTexture: any): void;
  5. setUsage(textureSource: number, generateMipMaps: boolean, is2DArray: boolean, isCube: boolean, is3D: boolean, width: number, height: number, depth: number): void;
  6. reset(): void;
  7. release(): void;
  8. }