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- import type { Nullable } from "../../types";
- import type { InternalTexture } from "../../Materials/Textures/internalTexture";
- import type { ThinEngine } from "../../Engines/thinEngine";
- import type { IRenderTargetTexture, RenderTargetWrapper } from "../../Engines/renderTargetWrapper";
- import { ThinTexture } from "./thinTexture";
- import type { TextureSize, RenderTargetCreationOptions } from "./textureCreationOptions";
- /**
- * This is a tiny helper class to wrap a RenderTargetWrapper in a texture
- * usable as the input of an effect.
- */
- export declare class ThinRenderTargetTexture extends ThinTexture implements IRenderTargetTexture {
- private readonly _renderTargetOptions;
- private _renderTarget;
- private _size;
- /**
- * Gets the render target wrapper associated with this render target
- */
- get renderTarget(): Nullable<RenderTargetWrapper>;
- /**
- * Instantiates a new ThinRenderTargetTexture.
- * Tiny helper class to wrap a RenderTargetWrapper in a texture.
- * This can be used as an internal texture wrapper in ThinEngine to benefit from the cache and to hold on the associated RTT
- * @param engine Define the internalTexture to wrap
- * @param size Define the size of the RTT to create
- * @param options Define rendertarget options
- */
- constructor(engine: ThinEngine, size: TextureSize, options: RenderTargetCreationOptions);
- /**
- * Resize the texture to a new desired size.
- * Be careful as it will recreate all the data in the new texture.
- * @param size Define the new size. It can be:
- * - a number for squared texture,
- * - an object containing { width: number, height: number }
- */
- resize(size: TextureSize): void;
- /**
- * Get the underlying lower level texture from Babylon.
- * @returns the internal texture
- */
- getInternalTexture(): Nullable<InternalTexture>;
- /**
- * Get the class name of the texture.
- * @returns "ThinRenderTargetTexture"
- */
- getClassName(): string;
- /**
- * Dispose the texture and release its associated resources.
- * @param disposeOnlyFramebuffers if set to true it will dispose only the frame buffers (default: false)
- */
- dispose(disposeOnlyFramebuffers?: boolean): void;
- }
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