- /**
- * Language of the shader code
- */
- export var ShaderLanguage;
- (function (ShaderLanguage) {
- /** language is GLSL (used by WebGL) */
- ShaderLanguage[ShaderLanguage["GLSL"] = 0] = "GLSL";
- /** language is WGSL (used by WebGPU) */
- ShaderLanguage[ShaderLanguage["WGSL"] = 1] = "WGSL";
- })(ShaderLanguage || (ShaderLanguage = {}));
- //# sourceMappingURL=shaderLanguage.js.map
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