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- import { Vector3 } from "../../Maths/math.vector";
- import { Mesh } from "../mesh";
- import type { AbstractMesh } from "../abstractMesh";
- /**
- * Creates a decal mesh.
- * A decal is a mesh usually applied as a model onto the surface of another mesh. So don't forget the parameter `sourceMesh` depicting the decal
- * * The parameter `position` (Vector3, default `(0, 0, 0)`) sets the position of the decal in World coordinates
- * * The parameter `normal` (Vector3, default `Vector3.Up`) sets the normal of the mesh where the decal is applied onto in World coordinates
- * * The parameter `size` (Vector3, default `(1, 1, 1)`) sets the decal scaling
- * * The parameter `angle` (float in radian, default 0) sets the angle to rotate the decal
- * * The parameter `captureUVS` defines if we need to capture the uvs or compute them
- * * The parameter `cullBackFaces` defines if the back faces should be removed from the decal mesh
- * * The parameter `localMode` defines that the computations should be done with the local mesh coordinates instead of the world space coordinates.
- * * Use this mode if you want the decal to be parented to the sourceMesh and move/rotate with it.
- * Note: Meshes with morph targets are not supported!
- * @param name defines the name of the mesh
- * @param sourceMesh defines the mesh where the decal must be applied
- * @param options defines the options used to create the mesh
- * @returns the decal mesh
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals
- */
- export declare function CreateDecal(name: string, sourceMesh: AbstractMesh, options: {
- position?: Vector3;
- normal?: Vector3;
- size?: Vector3;
- angle?: number;
- captureUVS?: boolean;
- cullBackFaces?: boolean;
- localMode?: boolean;
- }): Mesh;
- /**
- * Class containing static functions to help procedurally build meshes
- * @deprecated use the function directly from the module
- */
- export declare const DecalBuilder: {
- CreateDecal: typeof CreateDecal;
- };
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