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- import type { Nullable } from "../../types";
- import type { Scene } from "../../scene";
- import type { Vector4 } from "../../Maths/math.vector";
- import { Mesh } from "../mesh";
- import { VertexData } from "../mesh.vertexData";
- /**
- * Creates the VertexData of the Disc or regular Polygon
- * @param options an object used to set the following optional parameters for the disc, required but can be empty
- * * radius the radius of the disc, optional default 0.5
- * * tessellation the number of polygon sides, optional, default 64
- * * arc a number from 0 to 1, to create an unclosed polygon based on the fraction of the circumference given by the arc value, optional, default 1
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the box
- */
- export declare function CreateDiscVertexData(options: {
- radius?: number;
- tessellation?: number;
- arc?: number;
- sideOrientation?: number;
- frontUVs?: Vector4;
- backUVs?: Vector4;
- }): VertexData;
- /**
- * Creates a plane polygonal mesh. By default, this is a disc
- * * The parameter `radius` sets the radius size (float) of the polygon (default 0.5)
- * * The parameter `tessellation` sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
- * * You can create an unclosed polygon with the parameter `arc` (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference : 2 x PI x ratio
- * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
- * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
- * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
- * @param name defines the name of the mesh
- * @param options defines the options used to create the mesh
- * @param scene defines the hosting scene
- * @returns the plane polygonal mesh
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#disc-or-regular-polygon
- */
- export declare function CreateDisc(name: string, options?: {
- radius?: number;
- tessellation?: number;
- arc?: number;
- updatable?: boolean;
- sideOrientation?: number;
- frontUVs?: Vector4;
- backUVs?: Vector4;
- }, scene?: Nullable<Scene>): Mesh;
- /**
- * Class containing static functions to help procedurally build meshes
- * @deprecated please use CreateDisc directly
- */
- export declare const DiscBuilder: {
- CreateDisc: typeof CreateDisc;
- };
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