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- import type { Scene } from "../../scene";
- import type { Vector4 } from "../../Maths/math.vector";
- import type { Color4 } from "../../Maths/math.color";
- import type { Mesh } from "../../Meshes/mesh";
- import type { Nullable } from "../../types";
- /**
- * Creates the Mesh for a Geodesic Polyhedron
- * @see https://en.wikipedia.org/wiki/Geodesic_polyhedron
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/polyhedra/geodesic_poly
- * @param name defines the name of the mesh
- * @param options an object used to set the following optional parameters for the polyhedron, required but can be empty
- * * m number of horizontal steps along an isogrid
- * * n number of angled steps along an isogrid
- * * size the size of the Geodesic, optional default 1
- * * sizeX allows stretching in the x direction, optional, default size
- * * sizeY allows stretching in the y direction, optional, default size
- * * sizeZ allows stretching in the z direction, optional, default size
- * * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
- * * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
- * * flat when true creates a flat shaded mesh, optional, default true
- * * subdivisions increasing the subdivisions increases the number of faces, optional, default 4
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @param scene defines the hosting scene
- * @returns Geodesic mesh
- */
- export declare function CreateGeodesic(name: string, options: {
- m?: number;
- n?: number;
- size?: number;
- sizeX?: number;
- sizeY?: number;
- sizeZ?: number;
- faceUV?: Vector4[];
- faceColors?: Color4[];
- flat?: boolean;
- updatable?: boolean;
- sideOrientation?: number;
- frontUVs?: Vector4;
- backUVs?: Vector4;
- }, scene?: Nullable<Scene>): Mesh;
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