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- import type { Scene } from "../../scene";
- import type { Vector3 } from "../../Maths/math.vector";
- import { Vector4 } from "../../Maths/math.vector";
- import { Color4 } from "../../Maths/math.color";
- import { Mesh } from "../mesh";
- import { VertexData } from "../mesh.vertexData";
- import type { Nullable } from "../../types";
- /**
- * Creates the VertexData for an irregular Polygon in the XoZ plane using a mesh built by polygonTriangulation.build()
- * All parameters are provided by CreatePolygon as needed
- * @param polygon a mesh built from polygonTriangulation.build()
- * @param sideOrientation takes the values Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * @param fUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
- * @param fColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
- * @param frontUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * @param backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @param wrp a boolean, default false, when true and fUVs used texture is wrapped around all sides, when false texture is applied side
- * @returns the VertexData of the Polygon
- */
- export declare function CreatePolygonVertexData(polygon: Mesh, sideOrientation: number, fUV?: Vector4[], fColors?: Color4[], frontUVs?: Vector4, backUVs?: Vector4, wrp?: boolean): VertexData;
- /**
- * Creates a polygon mesh
- * The polygon's shape will depend on the input parameters and is constructed parallel to a ground mesh
- * * The parameter `shape` is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
- * * You can set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
- * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4)
- * * Remember you can only change the shape positions, not their number when updating a polygon
- * @param name defines the name of the mesh
- * @param options defines the options used to create the mesh
- * @param scene defines the hosting scene
- * @param earcutInjection can be used to inject your own earcut reference
- * @returns the polygon mesh
- */
- export declare function CreatePolygon(name: string, options: {
- shape: Vector3[];
- holes?: Vector3[][];
- depth?: number;
- smoothingThreshold?: number;
- faceUV?: Vector4[];
- faceColors?: Color4[];
- updatable?: boolean;
- sideOrientation?: number;
- frontUVs?: Vector4;
- backUVs?: Vector4;
- wrap?: boolean;
- }, scene?: Nullable<Scene>, earcutInjection?: any): Mesh;
- /**
- * Creates an extruded polygon mesh, with depth in the Y direction.
- * * You can set different colors and different images to the top, bottom and extruded side by using the parameters `faceColors` (an array of 3 Color3 elements) and `faceUV` (an array of 3 Vector4 elements)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/texturePerBoxFace
- * @param name defines the name of the mesh
- * @param options defines the options used to create the mesh
- * @param scene defines the hosting scene
- * @param earcutInjection can be used to inject your own earcut reference
- * @returns the polygon mesh
- */
- export declare function ExtrudePolygon(name: string, options: {
- shape: Vector3[];
- holes?: Vector3[][];
- depth?: number;
- faceUV?: Vector4[];
- faceColors?: Color4[];
- updatable?: boolean;
- sideOrientation?: number;
- frontUVs?: Vector4;
- backUVs?: Vector4;
- wrap?: boolean;
- }, scene?: Nullable<Scene>, earcutInjection?: any): Mesh;
- /**
- * Class containing static functions to help procedurally build meshes
- * @deprecated use the functions directly from the module
- */
- export declare const PolygonBuilder: {
- ExtrudePolygon: typeof ExtrudePolygon;
- CreatePolygon: typeof CreatePolygon;
- };
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