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- import { __decorate } from "../tslib.es6.js";
- import { Vector3, Vector4, TmpVectors } from "../Maths/math.vector.js";
- import { VertexBuffer } from "../Buffers/buffer.js";
- import { _WarnImport } from "../Misc/devTools.js";
- import { Color4 } from "../Maths/math.color.js";
- import { Logger } from "../Misc/logger.js";
- import { nativeOverride } from "../Misc/decorators.js";
- import { makeSyncFunction, runCoroutineSync } from "../Misc/coroutine.js";
- import { RuntimeError, ErrorCodes } from "../Misc/error.js";
- import { SubMesh } from "./subMesh.js";
- /** Class used to attach material info to sub section of a vertex data class */
- export class VertexDataMaterialInfo {
- }
- /**
- * This class contains the various kinds of data on every vertex of a mesh used in determining its shape and appearance
- */
- export class VertexData {
- /**
- * Creates a new VertexData
- */
- constructor() {
- /**
- * Gets the unique ID of this vertex Data
- */
- this.uniqueId = 0;
- /**
- * Metadata used to store contextual values
- */
- this.metadata = {};
- this._applyTo = makeSyncFunction(this._applyToCoroutine.bind(this));
- this.uniqueId = VertexData._UniqueIDGenerator;
- VertexData._UniqueIDGenerator++;
- }
- /**
- * Uses the passed data array to set the set the values for the specified kind of data
- * @param data a linear array of floating numbers
- * @param kind the type of data that is being set, eg positions, colors etc
- */
- set(data, kind) {
- if (!data.length) {
- Logger.Warn(`Setting vertex data kind '${kind}' with an empty array`);
- }
- switch (kind) {
- case VertexBuffer.PositionKind:
- this.positions = data;
- break;
- case VertexBuffer.NormalKind:
- this.normals = data;
- break;
- case VertexBuffer.TangentKind:
- this.tangents = data;
- break;
- case VertexBuffer.UVKind:
- this.uvs = data;
- break;
- case VertexBuffer.UV2Kind:
- this.uvs2 = data;
- break;
- case VertexBuffer.UV3Kind:
- this.uvs3 = data;
- break;
- case VertexBuffer.UV4Kind:
- this.uvs4 = data;
- break;
- case VertexBuffer.UV5Kind:
- this.uvs5 = data;
- break;
- case VertexBuffer.UV6Kind:
- this.uvs6 = data;
- break;
- case VertexBuffer.ColorKind:
- this.colors = data;
- break;
- case VertexBuffer.MatricesIndicesKind:
- this.matricesIndices = data;
- break;
- case VertexBuffer.MatricesWeightsKind:
- this.matricesWeights = data;
- break;
- case VertexBuffer.MatricesIndicesExtraKind:
- this.matricesIndicesExtra = data;
- break;
- case VertexBuffer.MatricesWeightsExtraKind:
- this.matricesWeightsExtra = data;
- break;
- }
- }
- /**
- * Associates the vertexData to the passed Mesh.
- * Sets it as updatable or not (default `false`)
- * @param mesh the mesh the vertexData is applied to
- * @param updatable when used and having the value true allows new data to update the vertexData
- * @returns the VertexData
- */
- applyToMesh(mesh, updatable) {
- this._applyTo(mesh, updatable, false);
- return this;
- }
- /**
- * Associates the vertexData to the passed Geometry.
- * Sets it as updatable or not (default `false`)
- * @param geometry the geometry the vertexData is applied to
- * @param updatable when used and having the value true allows new data to update the vertexData
- * @returns VertexData
- */
- applyToGeometry(geometry, updatable) {
- this._applyTo(geometry, updatable, false);
- return this;
- }
- /**
- * Updates the associated mesh
- * @param mesh the mesh to be updated
- * @returns VertexData
- */
- updateMesh(mesh) {
- this._update(mesh);
- return this;
- }
- /**
- * Updates the associated geometry
- * @param geometry the geometry to be updated
- * @returns VertexData.
- */
- updateGeometry(geometry) {
- this._update(geometry);
- return this;
- }
- /**
- * @internal
- */
- *_applyToCoroutine(meshOrGeometry, updatable = false, isAsync) {
- if (this.positions) {
- meshOrGeometry.setVerticesData(VertexBuffer.PositionKind, this.positions, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.normals) {
- meshOrGeometry.setVerticesData(VertexBuffer.NormalKind, this.normals, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.tangents) {
- meshOrGeometry.setVerticesData(VertexBuffer.TangentKind, this.tangents, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.uvs) {
- meshOrGeometry.setVerticesData(VertexBuffer.UVKind, this.uvs, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.uvs2) {
- meshOrGeometry.setVerticesData(VertexBuffer.UV2Kind, this.uvs2, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.uvs3) {
- meshOrGeometry.setVerticesData(VertexBuffer.UV3Kind, this.uvs3, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.uvs4) {
- meshOrGeometry.setVerticesData(VertexBuffer.UV4Kind, this.uvs4, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.uvs5) {
- meshOrGeometry.setVerticesData(VertexBuffer.UV5Kind, this.uvs5, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.uvs6) {
- meshOrGeometry.setVerticesData(VertexBuffer.UV6Kind, this.uvs6, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.colors) {
- meshOrGeometry.setVerticesData(VertexBuffer.ColorKind, this.colors, updatable);
- if (this.hasVertexAlpha && meshOrGeometry.hasVertexAlpha !== undefined) {
- meshOrGeometry.hasVertexAlpha = true;
- }
- if (isAsync) {
- yield;
- }
- }
- if (this.matricesIndices) {
- meshOrGeometry.setVerticesData(VertexBuffer.MatricesIndicesKind, this.matricesIndices, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.matricesWeights) {
- meshOrGeometry.setVerticesData(VertexBuffer.MatricesWeightsKind, this.matricesWeights, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.matricesIndicesExtra) {
- meshOrGeometry.setVerticesData(VertexBuffer.MatricesIndicesExtraKind, this.matricesIndicesExtra, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.matricesWeightsExtra) {
- meshOrGeometry.setVerticesData(VertexBuffer.MatricesWeightsExtraKind, this.matricesWeightsExtra, updatable);
- if (isAsync) {
- yield;
- }
- }
- if (this.indices) {
- meshOrGeometry.setIndices(this.indices, null, updatable);
- if (isAsync) {
- yield;
- }
- }
- else {
- meshOrGeometry.setIndices([], null);
- }
- if (meshOrGeometry.subMeshes && this.materialInfos && this.materialInfos.length > 1) {
- const mesh = meshOrGeometry;
- mesh.subMeshes = [];
- for (const matInfo of this.materialInfos) {
- new SubMesh(matInfo.materialIndex, matInfo.verticesStart, matInfo.verticesCount, matInfo.indexStart, matInfo.indexCount, mesh);
- }
- }
- return this;
- }
- _update(meshOrGeometry, updateExtends, makeItUnique) {
- if (this.positions) {
- meshOrGeometry.updateVerticesData(VertexBuffer.PositionKind, this.positions, updateExtends, makeItUnique);
- }
- if (this.normals) {
- meshOrGeometry.updateVerticesData(VertexBuffer.NormalKind, this.normals, updateExtends, makeItUnique);
- }
- if (this.tangents) {
- meshOrGeometry.updateVerticesData(VertexBuffer.TangentKind, this.tangents, updateExtends, makeItUnique);
- }
- if (this.uvs) {
- meshOrGeometry.updateVerticesData(VertexBuffer.UVKind, this.uvs, updateExtends, makeItUnique);
- }
- if (this.uvs2) {
- meshOrGeometry.updateVerticesData(VertexBuffer.UV2Kind, this.uvs2, updateExtends, makeItUnique);
- }
- if (this.uvs3) {
- meshOrGeometry.updateVerticesData(VertexBuffer.UV3Kind, this.uvs3, updateExtends, makeItUnique);
- }
- if (this.uvs4) {
- meshOrGeometry.updateVerticesData(VertexBuffer.UV4Kind, this.uvs4, updateExtends, makeItUnique);
- }
- if (this.uvs5) {
- meshOrGeometry.updateVerticesData(VertexBuffer.UV5Kind, this.uvs5, updateExtends, makeItUnique);
- }
- if (this.uvs6) {
- meshOrGeometry.updateVerticesData(VertexBuffer.UV6Kind, this.uvs6, updateExtends, makeItUnique);
- }
- if (this.colors) {
- meshOrGeometry.updateVerticesData(VertexBuffer.ColorKind, this.colors, updateExtends, makeItUnique);
- }
- if (this.matricesIndices) {
- meshOrGeometry.updateVerticesData(VertexBuffer.MatricesIndicesKind, this.matricesIndices, updateExtends, makeItUnique);
- }
- if (this.matricesWeights) {
- meshOrGeometry.updateVerticesData(VertexBuffer.MatricesWeightsKind, this.matricesWeights, updateExtends, makeItUnique);
- }
- if (this.matricesIndicesExtra) {
- meshOrGeometry.updateVerticesData(VertexBuffer.MatricesIndicesExtraKind, this.matricesIndicesExtra, updateExtends, makeItUnique);
- }
- if (this.matricesWeightsExtra) {
- meshOrGeometry.updateVerticesData(VertexBuffer.MatricesWeightsExtraKind, this.matricesWeightsExtra, updateExtends, makeItUnique);
- }
- if (this.indices) {
- meshOrGeometry.setIndices(this.indices, null);
- }
- return this;
- }
- static _TransformVector3Coordinates(coordinates, transformation, offset = 0, length = coordinates.length) {
- const coordinate = TmpVectors.Vector3[0];
- const transformedCoordinate = TmpVectors.Vector3[1];
- for (let index = offset; index < offset + length; index += 3) {
- Vector3.FromArrayToRef(coordinates, index, coordinate);
- Vector3.TransformCoordinatesToRef(coordinate, transformation, transformedCoordinate);
- coordinates[index] = transformedCoordinate.x;
- coordinates[index + 1] = transformedCoordinate.y;
- coordinates[index + 2] = transformedCoordinate.z;
- }
- }
- static _TransformVector3Normals(normals, transformation, offset = 0, length = normals.length) {
- const normal = TmpVectors.Vector3[0];
- const transformedNormal = TmpVectors.Vector3[1];
- for (let index = offset; index < offset + length; index += 3) {
- Vector3.FromArrayToRef(normals, index, normal);
- Vector3.TransformNormalToRef(normal, transformation, transformedNormal);
- normals[index] = transformedNormal.x;
- normals[index + 1] = transformedNormal.y;
- normals[index + 2] = transformedNormal.z;
- }
- }
- static _TransformVector4Normals(normals, transformation, offset = 0, length = normals.length) {
- const normal = TmpVectors.Vector4[0];
- const transformedNormal = TmpVectors.Vector4[1];
- for (let index = offset; index < offset + length; index += 4) {
- Vector4.FromArrayToRef(normals, index, normal);
- Vector4.TransformNormalToRef(normal, transformation, transformedNormal);
- normals[index] = transformedNormal.x;
- normals[index + 1] = transformedNormal.y;
- normals[index + 2] = transformedNormal.z;
- normals[index + 3] = transformedNormal.w;
- }
- }
- static _FlipFaces(indices, offset = 0, length = indices.length) {
- for (let index = offset; index < offset + length; index += 3) {
- const tmp = indices[index + 1];
- indices[index + 1] = indices[index + 2];
- indices[index + 2] = tmp;
- }
- }
- /**
- * Transforms each position and each normal of the vertexData according to the passed Matrix
- * @param matrix the transforming matrix
- * @returns the VertexData
- */
- transform(matrix) {
- const flip = matrix.determinant() < 0;
- if (this.positions) {
- VertexData._TransformVector3Coordinates(this.positions, matrix);
- }
- if (this.normals) {
- VertexData._TransformVector3Normals(this.normals, matrix);
- }
- if (this.tangents) {
- VertexData._TransformVector4Normals(this.tangents, matrix);
- }
- if (flip && this.indices) {
- VertexData._FlipFaces(this.indices);
- }
- return this;
- }
- /**
- * Generates an array of vertex data where each vertex data only has one material info
- * @returns An array of VertexData
- */
- splitBasedOnMaterialID() {
- if (!this.materialInfos || this.materialInfos.length < 2) {
- return [this];
- }
- const result = [];
- for (const materialInfo of this.materialInfos) {
- const vertexData = new VertexData();
- if (this.positions) {
- vertexData.positions = this.positions.slice(materialInfo.verticesStart * 3, (materialInfo.verticesCount + materialInfo.verticesStart) * 3);
- }
- if (this.normals) {
- vertexData.normals = this.normals.slice(materialInfo.verticesStart * 3, (materialInfo.verticesCount + materialInfo.verticesStart) * 3);
- }
- if (this.tangents) {
- vertexData.tangents = this.tangents.slice(materialInfo.verticesStart * 4, (materialInfo.verticesCount + materialInfo.verticesStart) * 4);
- }
- if (this.colors) {
- vertexData.colors = this.colors.slice(materialInfo.verticesStart * 4, (materialInfo.verticesCount + materialInfo.verticesStart) * 4);
- }
- if (this.uvs) {
- vertexData.uvs = this.uvs.slice(materialInfo.verticesStart * 2, (materialInfo.verticesCount + materialInfo.verticesStart) * 2);
- }
- if (this.uvs2) {
- vertexData.uvs2 = this.uvs2.slice(materialInfo.verticesStart * 2, (materialInfo.verticesCount + materialInfo.verticesStart) * 2);
- }
- if (this.uvs3) {
- vertexData.uvs3 = this.uvs3.slice(materialInfo.verticesStart * 2, (materialInfo.verticesCount + materialInfo.verticesStart) * 2);
- }
- if (this.uvs4) {
- vertexData.uvs4 = this.uvs4.slice(materialInfo.verticesStart * 2, (materialInfo.verticesCount + materialInfo.verticesStart) * 2);
- }
- if (this.uvs5) {
- vertexData.uvs5 = this.uvs5.slice(materialInfo.verticesStart * 2, (materialInfo.verticesCount + materialInfo.verticesStart) * 2);
- }
- if (this.uvs6) {
- vertexData.uvs6 = this.uvs6.slice(materialInfo.verticesStart * 2, (materialInfo.verticesCount + materialInfo.verticesStart) * 2);
- }
- if (this.matricesIndices) {
- vertexData.matricesIndices = this.matricesIndices.slice(materialInfo.verticesStart * 4, (materialInfo.verticesCount + materialInfo.verticesStart) * 4);
- }
- if (this.matricesIndicesExtra) {
- vertexData.matricesIndicesExtra = this.matricesIndicesExtra.slice(materialInfo.verticesStart * 4, (materialInfo.verticesCount + materialInfo.verticesStart) * 4);
- }
- if (this.matricesWeights) {
- vertexData.matricesWeights = this.matricesWeights.slice(materialInfo.verticesStart * 4, (materialInfo.verticesCount + materialInfo.verticesStart) * 4);
- }
- if (this.matricesWeightsExtra) {
- vertexData.matricesWeightsExtra = this.matricesWeightsExtra.slice(materialInfo.verticesStart * 4, (materialInfo.verticesCount + materialInfo.verticesStart) * 4);
- }
- if (this.indices) {
- vertexData.indices = [];
- for (let index = materialInfo.indexStart; index < materialInfo.indexStart + materialInfo.indexCount; index++) {
- vertexData.indices.push(this.indices[index] - materialInfo.verticesStart);
- }
- }
- const newMaterialInfo = new VertexDataMaterialInfo();
- newMaterialInfo.indexStart = 0;
- newMaterialInfo.indexCount = vertexData.indices ? vertexData.indices.length : 0;
- newMaterialInfo.materialIndex = materialInfo.materialIndex;
- newMaterialInfo.verticesStart = 0;
- newMaterialInfo.verticesCount = (vertexData.positions ? vertexData.positions.length : 0) / 3;
- vertexData.materialInfos = [newMaterialInfo];
- result.push(vertexData);
- }
- return result;
- }
- /**
- * Merges the passed VertexData into the current one
- * @param others the VertexData to be merged into the current one
- * @param use32BitsIndices defines a boolean indicating if indices must be store in a 32 bits array
- * @param forceCloneIndices defines a boolean indicating if indices are forced to be cloned
- * @param mergeMaterialIds defines a boolean indicating if we need to merge the material infos
- * @param enableCompletion defines a boolean indicating if the vertex data should be completed to be compatible
- * @returns the modified VertexData
- */
- merge(others, use32BitsIndices = false, forceCloneIndices = false, mergeMaterialIds = false, enableCompletion = false) {
- const vertexDatas = Array.isArray(others)
- ? others.map((other) => {
- return { vertexData: other };
- })
- : [{ vertexData: others }];
- return runCoroutineSync(this._mergeCoroutine(undefined, vertexDatas, use32BitsIndices, false, forceCloneIndices, mergeMaterialIds, enableCompletion));
- }
- /**
- * @internal
- */
- *_mergeCoroutine(transform, vertexDatas, use32BitsIndices = false, isAsync, forceCloneIndices, mergeMaterialIds = false, enableCompletion = false) {
- this._validate();
- let others = vertexDatas.map((vertexData) => vertexData.vertexData);
- // eslint-disable-next-line @typescript-eslint/no-this-alias
- let root = this;
- if (enableCompletion) {
- // First let's make sure we have the max set of attributes on the main vertex data
- for (const other of others) {
- if (!other) {
- continue;
- }
- other._validate();
- if (!this.normals && other.normals) {
- this.normals = new Float32Array(this.positions.length);
- }
- if (!this.tangents && other.tangents) {
- this.tangents = new Float32Array((this.positions.length / 3) * 4);
- }
- if (!this.uvs && other.uvs) {
- this.uvs = new Float32Array((this.positions.length / 3) * 2);
- }
- if (!this.uvs2 && other.uvs2) {
- this.uvs2 = new Float32Array((this.positions.length / 3) * 2);
- }
- if (!this.uvs3 && other.uvs3) {
- this.uvs3 = new Float32Array((this.positions.length / 3) * 2);
- }
- if (!this.uvs4 && other.uvs4) {
- this.uvs4 = new Float32Array((this.positions.length / 3) * 2);
- }
- if (!this.uvs5 && other.uvs5) {
- this.uvs5 = new Float32Array((this.positions.length / 3) * 2);
- }
- if (!this.uvs6 && other.uvs6) {
- this.uvs6 = new Float32Array((this.positions.length / 3) * 2);
- }
- if (!this.colors && other.colors) {
- this.colors = new Float32Array((this.positions.length / 3) * 4);
- this.colors.fill(1); // Set to white by default
- }
- if (!this.matricesIndices && other.matricesIndices) {
- this.matricesIndices = new Float32Array((this.positions.length / 3) * 4);
- }
- if (!this.matricesWeights && other.matricesWeights) {
- this.matricesWeights = new Float32Array((this.positions.length / 3) * 4);
- }
- if (!this.matricesIndicesExtra && other.matricesIndicesExtra) {
- this.matricesIndicesExtra = new Float32Array((this.positions.length / 3) * 4);
- }
- if (!this.matricesWeightsExtra && other.matricesWeightsExtra) {
- this.matricesWeightsExtra = new Float32Array((this.positions.length / 3) * 4);
- }
- }
- }
- for (const other of others) {
- if (!other) {
- continue;
- }
- if (!enableCompletion) {
- other._validate();
- if (!this.normals !== !other.normals ||
- !this.tangents !== !other.tangents ||
- !this.uvs !== !other.uvs ||
- !this.uvs2 !== !other.uvs2 ||
- !this.uvs3 !== !other.uvs3 ||
- !this.uvs4 !== !other.uvs4 ||
- !this.uvs5 !== !other.uvs5 ||
- !this.uvs6 !== !other.uvs6 ||
- !this.colors !== !other.colors ||
- !this.matricesIndices !== !other.matricesIndices ||
- !this.matricesWeights !== !other.matricesWeights ||
- !this.matricesIndicesExtra !== !other.matricesIndicesExtra ||
- !this.matricesWeightsExtra !== !other.matricesWeightsExtra) {
- throw new Error("Cannot merge vertex data that do not have the same set of attributes");
- }
- }
- else {
- // Align the others with main set of attributes
- if (this.normals && !other.normals) {
- other.normals = new Float32Array(other.positions.length);
- }
- if (this.tangents && !other.tangents) {
- other.tangents = new Float32Array((other.positions.length / 3) * 4);
- }
- if (this.uvs && !other.uvs) {
- other.uvs = new Float32Array((other.positions.length / 3) * 2);
- }
- if (this.uvs2 && !other.uvs2) {
- other.uvs2 = new Float32Array((other.positions.length / 3) * 2);
- }
- if (this.uvs3 && !other.uvs3) {
- other.uvs3 = new Float32Array((other.positions.length / 3) * 2);
- }
- if (this.uvs4 && !other.uvs4) {
- other.uvs4 = new Float32Array((other.positions.length / 3) * 2);
- }
- if (this.uvs5 && !other.uvs5) {
- other.uvs5 = new Float32Array((other.positions.length / 3) * 2);
- }
- if (this.uvs6 && !other.uvs6) {
- other.uvs6 = new Float32Array((other.positions.length / 3) * 2);
- }
- if (this.colors && !other.colors) {
- other.colors = new Float32Array((other.positions.length / 3) * 4);
- other.colors.fill(1); // Set to white by default
- }
- if (this.matricesIndices && !other.matricesIndices) {
- other.matricesIndices = new Float32Array((other.positions.length / 3) * 4);
- }
- if (this.matricesWeights && !other.matricesWeights) {
- other.matricesWeights = new Float32Array((other.positions.length / 3) * 4);
- }
- if (this.matricesIndicesExtra && !other.matricesIndicesExtra) {
- other.matricesIndicesExtra = new Float32Array((other.positions.length / 3) * 4);
- }
- if (this.matricesWeightsExtra && !other.matricesWeightsExtra) {
- other.matricesWeightsExtra = new Float32Array((other.positions.length / 3) * 4);
- }
- }
- }
- if (mergeMaterialIds) {
- // Merge material infos
- let materialIndex = 0;
- let indexOffset = 0;
- let vertexOffset = 0;
- const materialInfos = [];
- let currentMaterialInfo = null;
- const vertexDataList = [];
- // We need to split vertexData with more than one materialInfo
- for (const split of this.splitBasedOnMaterialID()) {
- vertexDataList.push({ vertexData: split, transform: transform });
- }
- for (const data of vertexDatas) {
- if (!data.vertexData) {
- continue;
- }
- for (const split of data.vertexData.splitBasedOnMaterialID()) {
- vertexDataList.push({ vertexData: split, transform: data.transform });
- }
- }
- // Sort by material IDs
- vertexDataList.sort((a, b) => {
- const matInfoA = a.vertexData.materialInfos ? a.vertexData.materialInfos[0].materialIndex : 0;
- const matInfoB = b.vertexData.materialInfos ? b.vertexData.materialInfos[0].materialIndex : 0;
- if (matInfoA > matInfoB) {
- return 1;
- }
- if (matInfoA === matInfoB) {
- return 0;
- }
- return -1;
- });
- // Build the new material info
- for (const vertexDataSource of vertexDataList) {
- const vertexData = vertexDataSource.vertexData;
- if (vertexData.materialInfos) {
- materialIndex = vertexData.materialInfos[0].materialIndex;
- }
- else {
- materialIndex = 0;
- }
- if (currentMaterialInfo && currentMaterialInfo.materialIndex === materialIndex) {
- currentMaterialInfo.indexCount += vertexData.indices.length;
- currentMaterialInfo.verticesCount += vertexData.positions.length / 3;
- }
- else {
- const materialInfo = new VertexDataMaterialInfo();
- materialInfo.materialIndex = materialIndex;
- materialInfo.indexStart = indexOffset;
- materialInfo.indexCount = vertexData.indices.length;
- materialInfo.verticesStart = vertexOffset;
- materialInfo.verticesCount = vertexData.positions.length / 3;
- materialInfos.push(materialInfo);
- currentMaterialInfo = materialInfo;
- }
- indexOffset += vertexData.indices.length;
- vertexOffset += vertexData.positions.length / 3;
- }
- // Extract sorted values
- const first = vertexDataList.splice(0, 1)[0];
- root = first.vertexData;
- transform = first.transform;
- others = vertexDataList.map((v) => v.vertexData);
- vertexDatas = vertexDataList;
- this.materialInfos = materialInfos;
- }
- // Merge geometries
- const totalIndices = others.reduce((indexSum, vertexData) => indexSum + (vertexData.indices?.length ?? 0), root.indices?.length ?? 0);
- const sliceIndices = forceCloneIndices || others.some((vertexData) => vertexData.indices === root.indices);
- let indices = sliceIndices ? root.indices?.slice() : root.indices;
- if (totalIndices > 0) {
- let indicesOffset = indices?.length ?? 0;
- if (!indices) {
- indices = new Array(totalIndices);
- }
- if (indices.length !== totalIndices) {
- if (Array.isArray(indices)) {
- indices.length = totalIndices;
- }
- else {
- const temp = use32BitsIndices || indices instanceof Uint32Array ? new Uint32Array(totalIndices) : new Uint16Array(totalIndices);
- temp.set(indices);
- indices = temp;
- }
- if (transform && transform.determinant() < 0) {
- VertexData._FlipFaces(indices, 0, indicesOffset);
- }
- }
- let positionsOffset = root.positions ? root.positions.length / 3 : 0;
- for (const { vertexData: other, transform } of vertexDatas) {
- if (other.indices) {
- for (let index = 0; index < other.indices.length; index++) {
- indices[indicesOffset + index] = other.indices[index] + positionsOffset;
- }
- if (transform && transform.determinant() < 0) {
- VertexData._FlipFaces(indices, indicesOffset, other.indices.length);
- }
- // The call to _validate already checked for positions
- positionsOffset += other.positions.length / 3;
- indicesOffset += other.indices.length;
- if (isAsync) {
- yield;
- }
- }
- }
- }
- this.indices = indices;
- this.positions = VertexData._MergeElement(VertexBuffer.PositionKind, root.positions, transform, vertexDatas.map((other) => [other.vertexData.positions, other.transform]));
- if (isAsync) {
- yield;
- }
- if (root.normals) {
- this.normals = VertexData._MergeElement(VertexBuffer.NormalKind, root.normals, transform, vertexDatas.map((other) => [other.vertexData.normals, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.tangents) {
- this.tangents = VertexData._MergeElement(VertexBuffer.TangentKind, root.tangents, transform, vertexDatas.map((other) => [other.vertexData.tangents, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.uvs) {
- this.uvs = VertexData._MergeElement(VertexBuffer.UVKind, root.uvs, transform, vertexDatas.map((other) => [other.vertexData.uvs, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.uvs2) {
- this.uvs2 = VertexData._MergeElement(VertexBuffer.UV2Kind, root.uvs2, transform, vertexDatas.map((other) => [other.vertexData.uvs2, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.uvs3) {
- this.uvs3 = VertexData._MergeElement(VertexBuffer.UV3Kind, root.uvs3, transform, vertexDatas.map((other) => [other.vertexData.uvs3, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.uvs4) {
- this.uvs4 = VertexData._MergeElement(VertexBuffer.UV4Kind, root.uvs4, transform, vertexDatas.map((other) => [other.vertexData.uvs4, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.uvs5) {
- this.uvs5 = VertexData._MergeElement(VertexBuffer.UV5Kind, root.uvs5, transform, vertexDatas.map((other) => [other.vertexData.uvs5, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.uvs6) {
- this.uvs6 = VertexData._MergeElement(VertexBuffer.UV6Kind, root.uvs6, transform, vertexDatas.map((other) => [other.vertexData.uvs6, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.colors) {
- this.colors = VertexData._MergeElement(VertexBuffer.ColorKind, root.colors, transform, vertexDatas.map((other) => [other.vertexData.colors, other.transform]));
- if (root.hasVertexAlpha !== undefined || vertexDatas.some((other) => other.vertexData.hasVertexAlpha !== undefined)) {
- this.hasVertexAlpha = root.hasVertexAlpha || vertexDatas.some((other) => other.vertexData.hasVertexAlpha);
- }
- if (isAsync) {
- yield;
- }
- }
- if (root.matricesIndices) {
- this.matricesIndices = VertexData._MergeElement(VertexBuffer.MatricesIndicesKind, root.matricesIndices, transform, vertexDatas.map((other) => [other.vertexData.matricesIndices, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.matricesWeights) {
- this.matricesWeights = VertexData._MergeElement(VertexBuffer.MatricesWeightsKind, root.matricesWeights, transform, vertexDatas.map((other) => [other.vertexData.matricesWeights, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.matricesIndicesExtra) {
- this.matricesIndicesExtra = VertexData._MergeElement(VertexBuffer.MatricesIndicesExtraKind, root.matricesIndicesExtra, transform, vertexDatas.map((other) => [other.vertexData.matricesIndicesExtra, other.transform]));
- if (isAsync) {
- yield;
- }
- }
- if (root.matricesWeightsExtra) {
- this.matricesWeightsExtra = VertexData._MergeElement(VertexBuffer.MatricesWeightsExtraKind, root.matricesWeightsExtra, transform, vertexDatas.map((other) => [other.vertexData.matricesWeightsExtra, other.transform]));
- }
- return this;
- }
- static _MergeElement(kind, source, transform, others) {
- const nonNullOthers = others.filter((other) => other[0] !== null && other[0] !== undefined);
- // If there is no source to copy and no other non-null sources then skip this element.
- if (!source && nonNullOthers.length == 0) {
- return source;
- }
- if (!source) {
- return this._MergeElement(kind, nonNullOthers[0][0], nonNullOthers[0][1], nonNullOthers.slice(1));
- }
- const len = nonNullOthers.reduce((sumLen, elements) => sumLen + elements[0].length, source.length);
- const transformRange = kind === VertexBuffer.PositionKind
- ? VertexData._TransformVector3Coordinates
- : kind === VertexBuffer.NormalKind
- ? VertexData._TransformVector3Normals
- : kind === VertexBuffer.TangentKind
- ? VertexData._TransformVector4Normals
- : () => { };
- if (source instanceof Float32Array) {
- // use non-loop method when the source is Float32Array
- const ret32 = new Float32Array(len);
- ret32.set(source);
- transform && transformRange(ret32, transform, 0, source.length);
- let offset = source.length;
- for (const [vertexData, transform] of nonNullOthers) {
- ret32.set(vertexData, offset);
- transform && transformRange(ret32, transform, offset, vertexData.length);
- offset += vertexData.length;
- }
- return ret32;
- }
- else {
- // don't use concat as it is super slow, just loop for other cases
- const ret = new Array(len);
- for (let i = 0; i < source.length; i++) {
- ret[i] = source[i];
- }
- transform && transformRange(ret, transform, 0, source.length);
- let offset = source.length;
- for (const [vertexData, transform] of nonNullOthers) {
- for (let i = 0; i < vertexData.length; i++) {
- ret[offset + i] = vertexData[i];
- }
- transform && transformRange(ret, transform, offset, vertexData.length);
- offset += vertexData.length;
- }
- return ret;
- }
- }
- _validate() {
- if (!this.positions) {
- throw new RuntimeError("Positions are required", ErrorCodes.MeshInvalidPositionsError);
- }
- const getElementCount = (kind, values) => {
- const stride = VertexBuffer.DeduceStride(kind);
- if (values.length % stride !== 0) {
- throw new Error("The " + kind + "s array count must be a multiple of " + stride);
- }
- return values.length / stride;
- };
- const positionsElementCount = getElementCount(VertexBuffer.PositionKind, this.positions);
- const validateElementCount = (kind, values) => {
- const elementCount = getElementCount(kind, values);
- if (elementCount !== positionsElementCount) {
- throw new Error("The " + kind + "s element count (" + elementCount + ") does not match the positions count (" + positionsElementCount + ")");
- }
- };
- if (this.normals) {
- validateElementCount(VertexBuffer.NormalKind, this.normals);
- }
- if (this.tangents) {
- validateElementCount(VertexBuffer.TangentKind, this.tangents);
- }
- if (this.uvs) {
- validateElementCount(VertexBuffer.UVKind, this.uvs);
- }
- if (this.uvs2) {
- validateElementCount(VertexBuffer.UV2Kind, this.uvs2);
- }
- if (this.uvs3) {
- validateElementCount(VertexBuffer.UV3Kind, this.uvs3);
- }
- if (this.uvs4) {
- validateElementCount(VertexBuffer.UV4Kind, this.uvs4);
- }
- if (this.uvs5) {
- validateElementCount(VertexBuffer.UV5Kind, this.uvs5);
- }
- if (this.uvs6) {
- validateElementCount(VertexBuffer.UV6Kind, this.uvs6);
- }
- if (this.colors) {
- validateElementCount(VertexBuffer.ColorKind, this.colors);
- }
- if (this.matricesIndices) {
- validateElementCount(VertexBuffer.MatricesIndicesKind, this.matricesIndices);
- }
- if (this.matricesWeights) {
- validateElementCount(VertexBuffer.MatricesWeightsKind, this.matricesWeights);
- }
- if (this.matricesIndicesExtra) {
- validateElementCount(VertexBuffer.MatricesIndicesExtraKind, this.matricesIndicesExtra);
- }
- if (this.matricesWeightsExtra) {
- validateElementCount(VertexBuffer.MatricesWeightsExtraKind, this.matricesWeightsExtra);
- }
- }
- /**
- * Clone the current vertex data
- * @returns a copy of the current data
- */
- clone() {
- const serializationObject = this.serialize();
- return VertexData.Parse(serializationObject);
- }
- /**
- * Serializes the VertexData
- * @returns a serialized object
- */
- serialize() {
- const serializationObject = {};
- if (this.positions) {
- serializationObject.positions = Array.from(this.positions);
- }
- if (this.normals) {
- serializationObject.normals = Array.from(this.normals);
- }
- if (this.tangents) {
- serializationObject.tangents = Array.from(this.tangents);
- }
- if (this.uvs) {
- serializationObject.uvs = Array.from(this.uvs);
- }
- if (this.uvs2) {
- serializationObject.uvs2 = Array.from(this.uvs2);
- }
- if (this.uvs3) {
- serializationObject.uvs3 = Array.from(this.uvs3);
- }
- if (this.uvs4) {
- serializationObject.uvs4 = Array.from(this.uvs4);
- }
- if (this.uvs5) {
- serializationObject.uvs5 = Array.from(this.uvs5);
- }
- if (this.uvs6) {
- serializationObject.uvs6 = Array.from(this.uvs6);
- }
- if (this.colors) {
- serializationObject.colors = Array.from(this.colors);
- serializationObject.hasVertexAlpha = this.hasVertexAlpha;
- }
- if (this.matricesIndices) {
- serializationObject.matricesIndices = Array.from(this.matricesIndices);
- serializationObject.matricesIndices._isExpanded = true;
- }
- if (this.matricesWeights) {
- serializationObject.matricesWeights = Array.from(this.matricesWeights);
- }
- if (this.matricesIndicesExtra) {
- serializationObject.matricesIndicesExtra = Array.from(this.matricesIndicesExtra);
- serializationObject.matricesIndicesExtra._isExpanded = true;
- }
- if (this.matricesWeightsExtra) {
- serializationObject.matricesWeightsExtra = Array.from(this.matricesWeightsExtra);
- }
- serializationObject.indices = Array.from(this.indices);
- if (this.materialInfos) {
- serializationObject.materialInfos = [];
- for (const materialInfo of this.materialInfos) {
- const materialInfoSerializationObject = {
- indexStart: materialInfo.indexStart,
- indexCount: materialInfo.indexCount,
- materialIndex: materialInfo.materialIndex,
- verticesStart: materialInfo.verticesStart,
- verticesCount: materialInfo.verticesCount,
- };
- serializationObject.materialInfos.push(materialInfoSerializationObject);
- }
- }
- return serializationObject;
- }
- // Statics
- /**
- * Extracts the vertexData from a mesh
- * @param mesh the mesh from which to extract the VertexData
- * @param copyWhenShared defines if the VertexData must be cloned when shared between multiple meshes, optional, default false
- * @param forceCopy indicating that the VertexData must be cloned, optional, default false
- * @returns the object VertexData associated to the passed mesh
- */
- static ExtractFromMesh(mesh, copyWhenShared, forceCopy) {
- return VertexData._ExtractFrom(mesh, copyWhenShared, forceCopy);
- }
- /**
- * Extracts the vertexData from the geometry
- * @param geometry the geometry from which to extract the VertexData
- * @param copyWhenShared defines if the VertexData must be cloned when the geometry is shared between multiple meshes, optional, default false
- * @param forceCopy indicating that the VertexData must be cloned, optional, default false
- * @returns the object VertexData associated to the passed mesh
- */
- static ExtractFromGeometry(geometry, copyWhenShared, forceCopy) {
- return VertexData._ExtractFrom(geometry, copyWhenShared, forceCopy);
- }
- static _ExtractFrom(meshOrGeometry, copyWhenShared, forceCopy) {
- const result = new VertexData();
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.PositionKind)) {
- result.positions = meshOrGeometry.getVerticesData(VertexBuffer.PositionKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- result.normals = meshOrGeometry.getVerticesData(VertexBuffer.NormalKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.TangentKind)) {
- result.tangents = meshOrGeometry.getVerticesData(VertexBuffer.TangentKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.UVKind)) {
- result.uvs = meshOrGeometry.getVerticesData(VertexBuffer.UVKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- result.uvs2 = meshOrGeometry.getVerticesData(VertexBuffer.UV2Kind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.UV3Kind)) {
- result.uvs3 = meshOrGeometry.getVerticesData(VertexBuffer.UV3Kind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.UV4Kind)) {
- result.uvs4 = meshOrGeometry.getVerticesData(VertexBuffer.UV4Kind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.UV5Kind)) {
- result.uvs5 = meshOrGeometry.getVerticesData(VertexBuffer.UV5Kind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.UV6Kind)) {
- result.uvs6 = meshOrGeometry.getVerticesData(VertexBuffer.UV6Kind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- result.colors = meshOrGeometry.getVerticesData(VertexBuffer.ColorKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind)) {
- result.matricesIndices = meshOrGeometry.getVerticesData(VertexBuffer.MatricesIndicesKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind)) {
- result.matricesWeights = meshOrGeometry.getVerticesData(VertexBuffer.MatricesWeightsKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.MatricesIndicesExtraKind)) {
- result.matricesIndicesExtra = meshOrGeometry.getVerticesData(VertexBuffer.MatricesIndicesExtraKind, copyWhenShared, forceCopy);
- }
- if (meshOrGeometry.isVerticesDataPresent(VertexBuffer.MatricesWeightsExtraKind)) {
- result.matricesWeightsExtra = meshOrGeometry.getVerticesData(VertexBuffer.MatricesWeightsExtraKind, copyWhenShared, forceCopy);
- }
- result.indices = meshOrGeometry.getIndices(copyWhenShared, forceCopy);
- return result;
- }
- /**
- * Creates the VertexData for a Ribbon
- * @param options an object used to set the following optional parameters for the ribbon, required but can be empty
- * * pathArray array of paths, each of which an array of successive Vector3
- * * closeArray creates a seam between the first and the last paths of the pathArray, optional, default false
- * * closePath creates a seam between the first and the last points of each path of the path array, optional, default false
- * * offset a positive integer, only used when pathArray contains a single path (offset = 10 means the point 1 is joined to the point 11), default rounded half size of the pathArray length
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * * invertUV swaps in the U and V coordinates when applying a texture, optional, default false
- * * uvs a linear array, of length 2 * number of vertices, of custom UV values, optional
- * * colors a linear array, of length 4 * number of vertices, of custom color values, optional
- * @returns the VertexData of the ribbon
- * @deprecated use CreateRibbonVertexData instead
- */
- static CreateRibbon(options) {
- throw _WarnImport("ribbonBuilder");
- }
- /**
- * Creates the VertexData for a box
- * @param options an object used to set the following optional parameters for the box, required but can be empty
- * * size sets the width, height and depth of the box to the value of size, optional default 1
- * * width sets the width (x direction) of the box, overwrites the width set by size, optional, default size
- * * height sets the height (y direction) of the box, overwrites the height set by size, optional, default size
- * * depth sets the depth (z direction) of the box, overwrites the depth set by size, optional, default size
- * * faceUV an array of 6 Vector4 elements used to set different images to each box side
- * * faceColors an array of 6 Color3 elements used to set different colors to each box side
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the box
- * @deprecated Please use CreateBoxVertexData from the BoxBuilder file instead
- */
- static CreateBox(options) {
- throw _WarnImport("boxBuilder");
- }
- /**
- * Creates the VertexData for a tiled box
- * @param options an object used to set the following optional parameters for the box, required but can be empty
- * * faceTiles sets the pattern, tile size and number of tiles for a face
- * * faceUV an array of 6 Vector4 elements used to set different images to each box side
- * * faceColors an array of 6 Color3 elements used to set different colors to each box side
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * @param options.pattern
- * @param options.width
- * @param options.height
- * @param options.depth
- * @param options.tileSize
- * @param options.tileWidth
- * @param options.tileHeight
- * @param options.alignHorizontal
- * @param options.alignVertical
- * @param options.faceUV
- * @param options.faceColors
- * @param options.sideOrientation
- * @returns the VertexData of the box
- * @deprecated Please use CreateTiledBoxVertexData instead
- */
- static CreateTiledBox(options) {
- throw _WarnImport("tiledBoxBuilder");
- }
- /**
- * Creates the VertexData for a tiled plane
- * @param options an object used to set the following optional parameters for the box, required but can be empty
- * * pattern a limited pattern arrangement depending on the number
- * * tileSize sets the width, height and depth of the tile to the value of size, optional default 1
- * * tileWidth sets the width (x direction) of the tile, overwrites the width set by size, optional, default size
- * * tileHeight sets the height (y direction) of the tile, overwrites the height set by size, optional, default size
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the tiled plane
- * @deprecated use CreateTiledPlaneVertexData instead
- */
- static CreateTiledPlane(options) {
- throw _WarnImport("tiledPlaneBuilder");
- }
- /**
- * Creates the VertexData for an ellipsoid, defaults to a sphere
- * @param options an object used to set the following optional parameters for the box, required but can be empty
- * * segments sets the number of horizontal strips optional, default 32
- * * diameter sets the axes dimensions, diameterX, diameterY and diameterZ to the value of diameter, optional default 1
- * * diameterX sets the diameterX (x direction) of the ellipsoid, overwrites the diameterX set by diameter, optional, default diameter
- * * diameterY sets the diameterY (y direction) of the ellipsoid, overwrites the diameterY set by diameter, optional, default diameter
- * * diameterZ sets the diameterZ (z direction) of the ellipsoid, overwrites the diameterZ set by diameter, optional, default diameter
- * * arc a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the circumference (latitude) given by the arc value, optional, default 1
- * * slice a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the height (latitude) given by the arc value, optional, default 1
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the ellipsoid
- * @deprecated use CreateSphereVertexData instead
- */
- static CreateSphere(options) {
- throw _WarnImport("sphereBuilder");
- }
- /**
- * Creates the VertexData for a cylinder, cone or prism
- * @param options an object used to set the following optional parameters for the box, required but can be empty
- * * height sets the height (y direction) of the cylinder, optional, default 2
- * * diameterTop sets the diameter of the top of the cone, overwrites diameter, optional, default diameter
- * * diameterBottom sets the diameter of the bottom of the cone, overwrites diameter, optional, default diameter
- * * diameter sets the diameter of the top and bottom of the cone, optional default 1
- * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24
- * * subdivisions` the number of rings along the cylinder height, optional, default 1
- * * arc a number from 0 to 1, to create an unclosed cylinder based on the fraction of the circumference given by the arc value, optional, default 1
- * * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
- * * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
- * * hasRings when true makes each subdivision independently treated as a face for faceUV and faceColors, optional, default false
- * * enclose when true closes an open cylinder by adding extra flat faces between the height axis and vertical edges, think cut cake
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the cylinder, cone or prism
- * @deprecated please use CreateCylinderVertexData instead
- */
- static CreateCylinder(options) {
- throw _WarnImport("cylinderBuilder");
- }
- /**
- * Creates the VertexData for a torus
- * @param options an object used to set the following optional parameters for the box, required but can be empty
- * * diameter the diameter of the torus, optional default 1
- * * thickness the diameter of the tube forming the torus, optional default 0.5
- * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the torus
- * @deprecated use CreateTorusVertexData instead
- */
- static CreateTorus(options) {
- throw _WarnImport("torusBuilder");
- }
- /**
- * Creates the VertexData of the LineSystem
- * @param options an object used to set the following optional parameters for the LineSystem, required but can be empty
- * - lines an array of lines, each line being an array of successive Vector3
- * - colors an array of line colors, each of the line colors being an array of successive Color4, one per line point
- * @returns the VertexData of the LineSystem
- * @deprecated use CreateLineSystemVertexData instead
- */
- static CreateLineSystem(options) {
- throw _WarnImport("linesBuilder");
- }
- /**
- * Create the VertexData for a DashedLines
- * @param options an object used to set the following optional parameters for the DashedLines, required but can be empty
- * - points an array successive Vector3
- * - dashSize the size of the dashes relative to the dash number, optional, default 3
- * - gapSize the size of the gap between two successive dashes relative to the dash number, optional, default 1
- * - dashNb the intended total number of dashes, optional, default 200
- * @returns the VertexData for the DashedLines
- * @deprecated use CreateDashedLinesVertexData instead
- */
- static CreateDashedLines(options) {
- throw _WarnImport("linesBuilder");
- }
- /**
- * Creates the VertexData for a Ground
- * @param options an object used to set the following optional parameters for the Ground, required but can be empty
- * - width the width (x direction) of the ground, optional, default 1
- * - height the height (z direction) of the ground, optional, default 1
- * - subdivisions the number of subdivisions per side, optional, default 1
- * @returns the VertexData of the Ground
- * @deprecated Please use CreateGroundVertexData instead
- */
- static CreateGround(options) {
- throw _WarnImport("groundBuilder");
- }
- /**
- * Creates the VertexData for a TiledGround by subdividing the ground into tiles
- * @param options an object used to set the following optional parameters for the Ground, required but can be empty
- * * xmin the ground minimum X coordinate, optional, default -1
- * * zmin the ground minimum Z coordinate, optional, default -1
- * * xmax the ground maximum X coordinate, optional, default 1
- * * zmax the ground maximum Z coordinate, optional, default 1
- * * subdivisions a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the ground width and height creating 'tiles', default {w: 6, h: 6}
- * * precision a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the tile width and height, default {w: 2, h: 2}
- * @returns the VertexData of the TiledGround
- * @deprecated use CreateTiledGroundVertexData instead
- */
- static CreateTiledGround(options) {
- throw _WarnImport("groundBuilder");
- }
- /**
- * Creates the VertexData of the Ground designed from a heightmap
- * @param options an object used to set the following parameters for the Ground, required and provided by CreateGroundFromHeightMap
- * * width the width (x direction) of the ground
- * * height the height (z direction) of the ground
- * * subdivisions the number of subdivisions per side
- * * minHeight the minimum altitude on the ground, optional, default 0
- * * maxHeight the maximum altitude on the ground, optional default 1
- * * colorFilter the filter to apply to the image pixel colors to compute the height, optional Color3, default (0.3, 0.59, 0.11)
- * * buffer the array holding the image color data
- * * bufferWidth the width of image
- * * bufferHeight the height of image
- * * alphaFilter Remove any data where the alpha channel is below this value, defaults 0 (all data visible)
- * @returns the VertexData of the Ground designed from a heightmap
- * @deprecated use CreateGroundFromHeightMapVertexData instead
- */
- static CreateGroundFromHeightMap(options) {
- throw _WarnImport("groundBuilder");
- }
- /**
- * Creates the VertexData for a Plane
- * @param options an object used to set the following optional parameters for the plane, required but can be empty
- * * size sets the width and height of the plane to the value of size, optional default 1
- * * width sets the width (x direction) of the plane, overwrites the width set by size, optional, default size
- * * height sets the height (y direction) of the plane, overwrites the height set by size, optional, default size
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the box
- * @deprecated use CreatePlaneVertexData instead
- */
- static CreatePlane(options) {
- throw _WarnImport("planeBuilder");
- }
- /**
- * Creates the VertexData of the Disc or regular Polygon
- * @param options an object used to set the following optional parameters for the disc, required but can be empty
- * * radius the radius of the disc, optional default 0.5
- * * tessellation the number of polygon sides, optional, default 64
- * * arc a number from 0 to 1, to create an unclosed polygon based on the fraction of the circumference given by the arc value, optional, default 1
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the box
- * @deprecated use CreateDiscVertexData instead
- */
- static CreateDisc(options) {
- throw _WarnImport("discBuilder");
- }
- /**
- * Creates the VertexData for an irregular Polygon in the XoZ plane using a mesh built by polygonTriangulation.build()
- * All parameters are provided by CreatePolygon as needed
- * @param polygon a mesh built from polygonTriangulation.build()
- * @param sideOrientation takes the values Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * @param fUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
- * @param fColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
- * @param frontUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * @param backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @param wrap a boolean, default false, when true and fUVs used texture is wrapped around all sides, when false texture is applied side
- * @returns the VertexData of the Polygon
- * @deprecated use CreatePolygonVertexData instead
- */
- static CreatePolygon(polygon, sideOrientation, fUV, fColors, frontUVs, backUVs, wrap) {
- throw _WarnImport("polygonBuilder");
- }
- /**
- * Creates the VertexData of the IcoSphere
- * @param options an object used to set the following optional parameters for the IcoSphere, required but can be empty
- * * radius the radius of the IcoSphere, optional default 1
- * * radiusX allows stretching in the x direction, optional, default radius
- * * radiusY allows stretching in the y direction, optional, default radius
- * * radiusZ allows stretching in the z direction, optional, default radius
- * * flat when true creates a flat shaded mesh, optional, default true
- * * subdivisions increasing the subdivisions increases the number of faces, optional, default 4
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the IcoSphere
- * @deprecated use CreateIcoSphereVertexData instead
- */
- static CreateIcoSphere(options) {
- throw _WarnImport("icoSphereBuilder");
- }
- // inspired from // http://stemkoski.github.io/Three.js/Polyhedra.html
- /**
- * Creates the VertexData for a Polyhedron
- * @param options an object used to set the following optional parameters for the polyhedron, required but can be empty
- * * type provided types are:
- * * 0 : Tetrahedron, 1 : Octahedron, 2 : Dodecahedron, 3 : Icosahedron, 4 : Rhombicuboctahedron, 5 : Triangular Prism, 6 : Pentagonal Prism, 7 : Hexagonal Prism, 8 : Square Pyramid (J1)
- * * 9 : Pentagonal Pyramid (J2), 10 : Triangular Dipyramid (J12), 11 : Pentagonal Dipyramid (J13), 12 : Elongated Square Dipyramid (J15), 13 : Elongated Pentagonal Dipyramid (J16), 14 : Elongated Pentagonal Cupola (J20)
- * * size the size of the IcoSphere, optional default 1
- * * sizeX allows stretching in the x direction, optional, default size
- * * sizeY allows stretching in the y direction, optional, default size
- * * sizeZ allows stretching in the z direction, optional, default size
- * * custom a number that overwrites the type to create from an extended set of polyhedron from https://www.babylonjs-playground.com/#21QRSK#15 with minimised editor
- * * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
- * * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
- * * flat when true creates a flat shaded mesh, optional, default true
- * * subdivisions increasing the subdivisions increases the number of faces, optional, default 4
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the Polyhedron
- * @deprecated use CreatePolyhedronVertexData instead
- */
- static CreatePolyhedron(options) {
- throw _WarnImport("polyhedronBuilder");
- }
- /**
- * Creates the VertexData for a Capsule, inspired from https://github.com/maximeq/three-js-capsule-geometry/blob/master/src/CapsuleBufferGeometry.js
- * @param options an object used to set the following optional parameters for the capsule, required but can be empty
- * @returns the VertexData of the Capsule
- * @deprecated Please use CreateCapsuleVertexData from the capsuleBuilder file instead
- */
- static CreateCapsule(options = {
- orientation: Vector3.Up(),
- subdivisions: 2,
- tessellation: 16,
- height: 1,
- radius: 0.25,
- capSubdivisions: 6,
- }) {
- throw _WarnImport("capsuleBuilder");
- }
- // based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
- /**
- * Creates the VertexData for a TorusKnot
- * @param options an object used to set the following optional parameters for the TorusKnot, required but can be empty
- * * radius the radius of the torus knot, optional, default 2
- * * tube the thickness of the tube, optional, default 0.5
- * * radialSegments the number of sides on each tube segments, optional, default 32
- * * tubularSegments the number of tubes to decompose the knot into, optional, default 32
- * * p the number of windings around the z axis, optional, default 2
- * * q the number of windings around the x axis, optional, default 3
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
- * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)
- * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)
- * @returns the VertexData of the Torus Knot
- * @deprecated use CreateTorusKnotVertexData instead
- */
- static CreateTorusKnot(options) {
- throw _WarnImport("torusKnotBuilder");
- }
- // Tools
- /**
- * Compute normals for given positions and indices
- * @param positions an array of vertex positions, [...., x, y, z, ......]
- * @param indices an array of indices in groups of three for each triangular facet, [...., i, j, k, ......]
- * @param normals an array of vertex normals, [...., x, y, z, ......]
- * @param options an object used to set the following optional parameters for the TorusKnot, optional
- * * facetNormals : optional array of facet normals (vector3)
- * * facetPositions : optional array of facet positions (vector3)
- * * facetPartitioning : optional partitioning array. facetPositions is required for facetPartitioning computation
- * * ratio : optional partitioning ratio / bounding box, required for facetPartitioning computation
- * * bInfo : optional bounding info, required for facetPartitioning computation
- * * bbSize : optional bounding box size data, required for facetPartitioning computation
- * * subDiv : optional partitioning data about subdivisions on each axis (int), required for facetPartitioning computation
- * * useRightHandedSystem: optional boolean to for right handed system computation
- * * depthSort : optional boolean to enable the facet depth sort computation
- * * distanceTo : optional Vector3 to compute the facet depth from this location
- * * depthSortedFacets : optional array of depthSortedFacets to store the facet distances from the reference location
- */
- static ComputeNormals(positions, indices, normals, options) {
- // temporary scalar variables
- let index = 0; // facet index
- let p1p2x = 0.0; // p1p2 vector x coordinate
- let p1p2y = 0.0; // p1p2 vector y coordinate
- let p1p2z = 0.0; // p1p2 vector z coordinate
- let p3p2x = 0.0; // p3p2 vector x coordinate
- let p3p2y = 0.0; // p3p2 vector y coordinate
- let p3p2z = 0.0; // p3p2 vector z coordinate
- let faceNormalx = 0.0; // facet normal x coordinate
- let faceNormaly = 0.0; // facet normal y coordinate
- let faceNormalz = 0.0; // facet normal z coordinate
- let length = 0.0; // facet normal length before normalization
- let v1x = 0; // vector1 x index in the positions array
- let v1y = 0; // vector1 y index in the positions array
- let v1z = 0; // vector1 z index in the positions array
- let v2x = 0; // vector2 x index in the positions array
- let v2y = 0; // vector2 y index in the positions array
- let v2z = 0; // vector2 z index in the positions array
- let v3x = 0; // vector3 x index in the positions array
- let v3y = 0; // vector3 y index in the positions array
- let v3z = 0; // vector3 z index in the positions array
- let computeFacetNormals = false;
- let computeFacetPositions = false;
- let computeFacetPartitioning = false;
- let computeDepthSort = false;
- let faceNormalSign = 1;
- let ratio = 0;
- let distanceTo = null;
- if (options) {
- computeFacetNormals = options.facetNormals ? true : false;
- computeFacetPositions = options.facetPositions ? true : false;
- computeFacetPartitioning = options.facetPartitioning ? true : false;
- faceNormalSign = options.useRightHandedSystem === true ? -1 : 1;
- ratio = options.ratio || 0;
- computeDepthSort = options.depthSort ? true : false;
- distanceTo = options.distanceTo;
- if (computeDepthSort) {
- if (distanceTo === undefined) {
- distanceTo = Vector3.Zero();
- }
- }
- }
- // facetPartitioning reinit if needed
- let xSubRatio = 0;
- let ySubRatio = 0;
- let zSubRatio = 0;
- let subSq = 0;
- if (computeFacetPartitioning && options && options.bbSize) {
- //let bbSizeMax = options.bbSize.x > options.bbSize.y ? options.bbSize.x : options.bbSize.y;
- //bbSizeMax = bbSizeMax > options.bbSize.z ? bbSizeMax : options.bbSize.z;
- xSubRatio = (options.subDiv.X * ratio) / options.bbSize.x;
- ySubRatio = (options.subDiv.Y * ratio) / options.bbSize.y;
- zSubRatio = (options.subDiv.Z * ratio) / options.bbSize.z;
- subSq = options.subDiv.max * options.subDiv.max;
- options.facetPartitioning.length = 0;
- }
- // reset the normals
- for (index = 0; index < positions.length; index++) {
- normals[index] = 0.0;
- }
- // Loop : 1 indice triplet = 1 facet
- const nbFaces = (indices.length / 3) | 0;
- for (index = 0; index < nbFaces; index++) {
- // get the indexes of the coordinates of each vertex of the facet
- v1x = indices[index * 3] * 3;
- v1y = v1x + 1;
- v1z = v1x + 2;
- v2x = indices[index * 3 + 1] * 3;
- v2y = v2x + 1;
- v2z = v2x + 2;
- v3x = indices[index * 3 + 2] * 3;
- v3y = v3x + 1;
- v3z = v3x + 2;
- p1p2x = positions[v1x] - positions[v2x]; // compute two vectors per facet : p1p2 and p3p2
- p1p2y = positions[v1y] - positions[v2y];
- p1p2z = positions[v1z] - positions[v2z];
- p3p2x = positions[v3x] - positions[v2x];
- p3p2y = positions[v3y] - positions[v2y];
- p3p2z = positions[v3z] - positions[v2z];
- // compute the face normal with the cross product
- faceNormalx = faceNormalSign * (p1p2y * p3p2z - p1p2z * p3p2y);
- faceNormaly = faceNormalSign * (p1p2z * p3p2x - p1p2x * p3p2z);
- faceNormalz = faceNormalSign * (p1p2x * p3p2y - p1p2y * p3p2x);
- // normalize this normal and store it in the array facetData
- length = Math.sqrt(faceNormalx * faceNormalx + faceNormaly * faceNormaly + faceNormalz * faceNormalz);
- length = length === 0 ? 1.0 : length;
- faceNormalx /= length;
- faceNormaly /= length;
- faceNormalz /= length;
- if (computeFacetNormals && options) {
- options.facetNormals[index].x = faceNormalx;
- options.facetNormals[index].y = faceNormaly;
- options.facetNormals[index].z = faceNormalz;
- }
- if (computeFacetPositions && options) {
- // compute and the facet barycenter coordinates in the array facetPositions
- options.facetPositions[index].x = (positions[v1x] + positions[v2x] + positions[v3x]) / 3.0;
- options.facetPositions[index].y = (positions[v1y] + positions[v2y] + positions[v3y]) / 3.0;
- options.facetPositions[index].z = (positions[v1z] + positions[v2z] + positions[v3z]) / 3.0;
- }
- if (computeFacetPartitioning && options) {
- // store the facet indexes in arrays in the main facetPartitioning array :
- // compute each facet vertex (+ facet barycenter) index in the partiniong array
- const ox = Math.floor((options.facetPositions[index].x - options.bInfo.minimum.x * ratio) * xSubRatio);
- const oy = Math.floor((options.facetPositions[index].y - options.bInfo.minimum.y * ratio) * ySubRatio);
- const oz = Math.floor((options.facetPositions[index].z - options.bInfo.minimum.z * ratio) * zSubRatio);
- const b1x = Math.floor((positions[v1x] - options.bInfo.minimum.x * ratio) * xSubRatio);
- const b1y = Math.floor((positions[v1y] - options.bInfo.minimum.y * ratio) * ySubRatio);
- const b1z = Math.floor((positions[v1z] - options.bInfo.minimum.z * ratio) * zSubRatio);
- const b2x = Math.floor((positions[v2x] - options.bInfo.minimum.x * ratio) * xSubRatio);
- const b2y = Math.floor((positions[v2y] - options.bInfo.minimum.y * ratio) * ySubRatio);
- const b2z = Math.floor((positions[v2z] - options.bInfo.minimum.z * ratio) * zSubRatio);
- const b3x = Math.floor((positions[v3x] - options.bInfo.minimum.x * ratio) * xSubRatio);
- const b3y = Math.floor((positions[v3y] - options.bInfo.minimum.y * ratio) * ySubRatio);
- const b3z = Math.floor((positions[v3z] - options.bInfo.minimum.z * ratio) * zSubRatio);
- const block_idx_v1 = b1x + options.subDiv.max * b1y + subSq * b1z;
- const block_idx_v2 = b2x + options.subDiv.max * b2y + subSq * b2z;
- const block_idx_v3 = b3x + options.subDiv.max * b3y + subSq * b3z;
- const block_idx_o = ox + options.subDiv.max * oy + subSq * oz;
- options.facetPartitioning[block_idx_o] = options.facetPartitioning[block_idx_o] ? options.facetPartitioning[block_idx_o] : new Array();
- options.facetPartitioning[block_idx_v1] = options.facetPartitioning[block_idx_v1] ? options.facetPartitioning[block_idx_v1] : new Array();
- options.facetPartitioning[block_idx_v2] = options.facetPartitioning[block_idx_v2] ? options.facetPartitioning[block_idx_v2] : new Array();
- options.facetPartitioning[block_idx_v3] = options.facetPartitioning[block_idx_v3] ? options.facetPartitioning[block_idx_v3] : new Array();
- // push each facet index in each block containing the vertex
- options.facetPartitioning[block_idx_v1].push(index);
- if (block_idx_v2 != block_idx_v1) {
- options.facetPartitioning[block_idx_v2].push(index);
- }
- if (!(block_idx_v3 == block_idx_v2 || block_idx_v3 == block_idx_v1)) {
- options.facetPartitioning[block_idx_v3].push(index);
- }
- if (!(block_idx_o == block_idx_v1 || block_idx_o == block_idx_v2 || block_idx_o == block_idx_v3)) {
- options.facetPartitioning[block_idx_o].push(index);
- }
- }
- if (computeDepthSort && options && options.facetPositions) {
- const dsf = options.depthSortedFacets[index];
- dsf.ind = index * 3;
- dsf.sqDistance = Vector3.DistanceSquared(options.facetPositions[index], distanceTo);
- }
- // compute the normals anyway
- normals[v1x] += faceNormalx; // accumulate all the normals per face
- normals[v1y] += faceNormaly;
- normals[v1z] += faceNormalz;
- normals[v2x] += faceNormalx;
- normals[v2y] += faceNormaly;
- normals[v2z] += faceNormalz;
- normals[v3x] += faceNormalx;
- normals[v3y] += faceNormaly;
- normals[v3z] += faceNormalz;
- }
- // last normalization of each normal
- for (index = 0; index < normals.length / 3; index++) {
- faceNormalx = normals[index * 3];
- faceNormaly = normals[index * 3 + 1];
- faceNormalz = normals[index * 3 + 2];
- length = Math.sqrt(faceNormalx * faceNormalx + faceNormaly * faceNormaly + faceNormalz * faceNormalz);
- length = length === 0 ? 1.0 : length;
- faceNormalx /= length;
- faceNormaly /= length;
- faceNormalz /= length;
- normals[index * 3] = faceNormalx;
- normals[index * 3 + 1] = faceNormaly;
- normals[index * 3 + 2] = faceNormalz;
- }
- }
- /**
- * @internal
- */
- static _ComputeSides(sideOrientation, positions, indices, normals, uvs, frontUVs, backUVs) {
- const li = indices.length;
- const ln = normals.length;
- let i;
- let n;
- sideOrientation = sideOrientation || VertexData.DEFAULTSIDE;
- switch (sideOrientation) {
- case VertexData.FRONTSIDE:
- // nothing changed
- break;
- case VertexData.BACKSIDE:
- // indices
- for (i = 0; i < li; i += 3) {
- const tmp = indices[i];
- indices[i] = indices[i + 2];
- indices[i + 2] = tmp;
- }
- // normals
- for (n = 0; n < ln; n++) {
- normals[n] = -normals[n];
- }
- break;
- case VertexData.DOUBLESIDE: {
- // positions
- const lp = positions.length;
- const l = lp / 3;
- for (let p = 0; p < lp; p++) {
- positions[lp + p] = positions[p];
- }
- // indices
- for (i = 0; i < li; i += 3) {
- indices[i + li] = indices[i + 2] + l;
- indices[i + 1 + li] = indices[i + 1] + l;
- indices[i + 2 + li] = indices[i] + l;
- }
- // normals
- for (n = 0; n < ln; n++) {
- normals[ln + n] = -normals[n];
- }
- // uvs
- const lu = uvs.length;
- let u = 0;
- for (u = 0; u < lu; u++) {
- uvs[u + lu] = uvs[u];
- }
- frontUVs = frontUVs ? frontUVs : new Vector4(0.0, 0.0, 1.0, 1.0);
- backUVs = backUVs ? backUVs : new Vector4(0.0, 0.0, 1.0, 1.0);
- u = 0;
- for (i = 0; i < lu / 2; i++) {
- uvs[u] = frontUVs.x + (frontUVs.z - frontUVs.x) * uvs[u];
- uvs[u + 1] = frontUVs.y + (frontUVs.w - frontUVs.y) * uvs[u + 1];
- uvs[u + lu] = backUVs.x + (backUVs.z - backUVs.x) * uvs[u + lu];
- uvs[u + lu + 1] = backUVs.y + (backUVs.w - backUVs.y) * uvs[u + lu + 1];
- u += 2;
- }
- break;
- }
- }
- }
- /**
- * Creates a VertexData from serialized data
- * @param parsedVertexData the parsed data from an imported file
- * @returns a VertexData
- */
- static Parse(parsedVertexData) {
- const vertexData = new VertexData();
- // positions
- const positions = parsedVertexData.positions;
- if (positions) {
- vertexData.set(positions, VertexBuffer.PositionKind);
- }
- // normals
- const normals = parsedVertexData.normals;
- if (normals) {
- vertexData.set(normals, VertexBuffer.NormalKind);
- }
- // tangents
- const tangents = parsedVertexData.tangents;
- if (tangents) {
- vertexData.set(tangents, VertexBuffer.TangentKind);
- }
- // uvs
- const uvs = parsedVertexData.uvs;
- if (uvs) {
- vertexData.set(uvs, VertexBuffer.UVKind);
- }
- // uv2s
- const uvs2 = parsedVertexData.uvs2;
- if (uvs2) {
- vertexData.set(uvs2, VertexBuffer.UV2Kind);
- }
- // uv3s
- const uvs3 = parsedVertexData.uvs3;
- if (uvs3) {
- vertexData.set(uvs3, VertexBuffer.UV3Kind);
- }
- // uv4s
- const uvs4 = parsedVertexData.uvs4;
- if (uvs4) {
- vertexData.set(uvs4, VertexBuffer.UV4Kind);
- }
- // uv5s
- const uvs5 = parsedVertexData.uvs5;
- if (uvs5) {
- vertexData.set(uvs5, VertexBuffer.UV5Kind);
- }
- // uv6s
- const uvs6 = parsedVertexData.uvs6;
- if (uvs6) {
- vertexData.set(uvs6, VertexBuffer.UV6Kind);
- }
- // colors
- const colors = parsedVertexData.colors;
- if (colors) {
- vertexData.set(Color4.CheckColors4(colors, positions.length / 3), VertexBuffer.ColorKind);
- if (parsedVertexData.hasVertexAlpha !== undefined) {
- vertexData.hasVertexAlpha = parsedVertexData.hasVertexAlpha;
- }
- }
- // matricesIndices
- const matricesIndices = parsedVertexData.matricesIndices;
- if (matricesIndices) {
- vertexData.set(matricesIndices, VertexBuffer.MatricesIndicesKind);
- }
- // matricesWeights
- const matricesWeights = parsedVertexData.matricesWeights;
- if (matricesWeights) {
- vertexData.set(matricesWeights, VertexBuffer.MatricesWeightsKind);
- }
- // indices
- const indices = parsedVertexData.indices;
- if (indices) {
- vertexData.indices = indices;
- }
- // MaterialInfos
- const materialInfos = parsedVertexData.materialInfos;
- if (materialInfos) {
- vertexData.materialInfos = [];
- for (const materialInfoFromJSON of materialInfos) {
- const materialInfo = new VertexDataMaterialInfo();
- materialInfo.indexCount = materialInfoFromJSON.indexCount;
- materialInfo.indexStart = materialInfoFromJSON.indexStart;
- materialInfo.verticesCount = materialInfoFromJSON.verticesCount;
- materialInfo.verticesStart = materialInfoFromJSON.verticesStart;
- materialInfo.materialIndex = materialInfoFromJSON.materialIndex;
- vertexData.materialInfos.push(materialInfo);
- }
- }
- return vertexData;
- }
- /**
- * Applies VertexData created from the imported parameters to the geometry
- * @param parsedVertexData the parsed data from an imported file
- * @param geometry the geometry to apply the VertexData to
- */
- static ImportVertexData(parsedVertexData, geometry) {
- const vertexData = VertexData.Parse(parsedVertexData);
- geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
- }
- }
- /**
- * Mesh side orientation : usually the external or front surface
- */
- VertexData.FRONTSIDE = 0;
- /**
- * Mesh side orientation : usually the internal or back surface
- */
- VertexData.BACKSIDE = 1;
- /**
- * Mesh side orientation : both internal and external or front and back surfaces
- */
- VertexData.DOUBLESIDE = 2;
- /**
- * Mesh side orientation : by default, `FRONTSIDE`
- */
- VertexData.DEFAULTSIDE = 0;
- VertexData._UniqueIDGenerator = 0;
- __decorate([
- nativeOverride.filter((...[coordinates]) => !Array.isArray(coordinates))
- ], VertexData, "_TransformVector3Coordinates", null);
- __decorate([
- nativeOverride.filter((...[normals]) => !Array.isArray(normals))
- ], VertexData, "_TransformVector3Normals", null);
- __decorate([
- nativeOverride.filter((...[normals]) => !Array.isArray(normals))
- ], VertexData, "_TransformVector4Normals", null);
- __decorate([
- nativeOverride.filter((...[indices]) => !Array.isArray(indices))
- ], VertexData, "_FlipFaces", null);
- //# sourceMappingURL=mesh.vertexData.js.map
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