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- import type { Mesh } from "./mesh";
- import type { Nullable } from "../types";
- /**
- * Class used to represent a specific level of detail of a mesh
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
- */
- export declare class MeshLODLevel {
- /** Either distance from the center of the object to show this level or the screen coverage if `useLODScreenCoverage` is set to `true` on the mesh*/
- distanceOrScreenCoverage: number;
- /** Defines the mesh to use to render this level */
- mesh: Nullable<Mesh>;
- /**
- * Creates a new LOD level
- * @param distanceOrScreenCoverage defines either the distance or the screen coverage where this level should start being displayed
- * @param mesh defines the mesh to use to render this level
- */
- constructor(
- /** Either distance from the center of the object to show this level or the screen coverage if `useLODScreenCoverage` is set to `true` on the mesh*/
- distanceOrScreenCoverage: number,
- /** Defines the mesh to use to render this level */
- mesh: Nullable<Mesh>);
- }
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