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- import { Scene } from "../scene";
- import type { ISimplificationSettings } from "./meshSimplification";
- import { SimplificationQueue, SimplificationType } from "./meshSimplification";
- import type { ISceneComponent } from "../sceneComponent";
- declare module "../scene" {
- interface Scene {
- /** @internal (Backing field) */
- _simplificationQueue: SimplificationQueue;
- /**
- * Gets or sets the simplification queue attached to the scene
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/simplifyingMeshes
- */
- simplificationQueue: SimplificationQueue;
- }
- }
- declare module "../Meshes/mesh" {
- interface Mesh {
- /**
- * Simplify the mesh according to the given array of settings.
- * Function will return immediately and will simplify async
- * @param settings a collection of simplification settings
- * @param parallelProcessing should all levels calculate parallel or one after the other
- * @param simplificationType the type of simplification to run
- * @param successCallback optional success callback to be called after the simplification finished processing all settings
- * @returns the current mesh
- */
- simplify(settings: Array<ISimplificationSettings>, parallelProcessing?: boolean, simplificationType?: SimplificationType, successCallback?: (mesh?: Mesh, submeshIndex?: number) => void): Mesh;
- }
- }
- /**
- * Defines the simplification queue scene component responsible to help scheduling the various simplification task
- * created in a scene
- */
- export declare class SimplicationQueueSceneComponent implements ISceneComponent {
- /**
- * The component name helpfull to identify the component in the list of scene components.
- */
- readonly name = "SimplificationQueue";
- /**
- * The scene the component belongs to.
- */
- scene: Scene;
- /**
- * Creates a new instance of the component for the given scene
- * @param scene Defines the scene to register the component in
- */
- constructor(scene: Scene);
- /**
- * Registers the component in a given scene
- */
- register(): void;
- /**
- * Rebuilds the elements related to this component in case of
- * context lost for instance.
- */
- rebuild(): void;
- /**
- * Disposes the component and the associated resources
- */
- dispose(): void;
- private _beforeCameraUpdate;
- }
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