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- import { Mesh } from "../Meshes/mesh.js";
- import { VertexBuffer, Buffer } from "../Buffers/buffer.js";
- import { Matrix, Vector3, TmpVectors } from "../Maths/math.vector.js";
- import { Logger } from "../Misc/logger.js";
- import { BoundingInfo } from "../Culling/boundingInfo.js";
- Mesh.prototype.thinInstanceAdd = function (matrix, refresh = true) {
- if (!this.getScene().getEngine().getCaps().instancedArrays) {
- Logger.Error("Thin Instances are not supported on this device as Instanced Array extension not supported");
- return -1;
- }
- this._thinInstanceUpdateBufferSize("matrix", Array.isArray(matrix) ? matrix.length : 1);
- const index = this._thinInstanceDataStorage.instancesCount;
- if (Array.isArray(matrix)) {
- for (let i = 0; i < matrix.length; ++i) {
- this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix[i], i === matrix.length - 1 && refresh);
- }
- }
- else {
- this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, matrix, refresh);
- }
- return index;
- };
- Mesh.prototype.thinInstanceAddSelf = function (refresh = true) {
- return this.thinInstanceAdd(Matrix.IdentityReadOnly, refresh);
- };
- Mesh.prototype.thinInstanceRegisterAttribute = function (kind, stride) {
- // preserve backward compatibility
- if (kind === VertexBuffer.ColorKind) {
- kind = VertexBuffer.ColorInstanceKind;
- }
- this.removeVerticesData(kind);
- this._thinInstanceInitializeUserStorage();
- this._userThinInstanceBuffersStorage.strides[kind] = stride;
- this._userThinInstanceBuffersStorage.sizes[kind] = stride * Math.max(32, this._thinInstanceDataStorage.instancesCount); // Initial size
- this._userThinInstanceBuffersStorage.data[kind] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[kind]);
- this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, true, false, stride, true);
- this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
- };
- Mesh.prototype.thinInstanceSetMatrixAt = function (index, matrix, refresh = true) {
- if (!this._thinInstanceDataStorage.matrixData || index >= this._thinInstanceDataStorage.instancesCount) {
- return false;
- }
- const matrixData = this._thinInstanceDataStorage.matrixData;
- matrix.copyToArray(matrixData, index * 16);
- if (this._thinInstanceDataStorage.worldMatrices) {
- this._thinInstanceDataStorage.worldMatrices[index] = matrix;
- }
- if (refresh) {
- this.thinInstanceBufferUpdated("matrix");
- if (!this.doNotSyncBoundingInfo) {
- this.thinInstanceRefreshBoundingInfo(false);
- }
- }
- return true;
- };
- Mesh.prototype.thinInstanceSetAttributeAt = function (kind, index, value, refresh = true) {
- // preserve backward compatibility
- if (kind === VertexBuffer.ColorKind) {
- kind = VertexBuffer.ColorInstanceKind;
- }
- if (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[kind] || index >= this._thinInstanceDataStorage.instancesCount) {
- return false;
- }
- this._thinInstanceUpdateBufferSize(kind, 0); // make sur the buffer for the kind attribute is big enough
- this._userThinInstanceBuffersStorage.data[kind].set(value, index * this._userThinInstanceBuffersStorage.strides[kind]);
- if (refresh) {
- this.thinInstanceBufferUpdated(kind);
- }
- return true;
- };
- Object.defineProperty(Mesh.prototype, "thinInstanceCount", {
- get: function () {
- return this._thinInstanceDataStorage.instancesCount;
- },
- set: function (value) {
- const matrixData = this._thinInstanceDataStorage.matrixData ?? this.source?._thinInstanceDataStorage.matrixData;
- const numMaxInstances = matrixData ? matrixData.length / 16 : 0;
- if (value <= numMaxInstances) {
- this._thinInstanceDataStorage.instancesCount = value;
- }
- },
- enumerable: true,
- configurable: true,
- });
- Mesh.prototype._thinInstanceCreateMatrixBuffer = function (kind, buffer, staticBuffer = true) {
- const matrixBuffer = new Buffer(this.getEngine(), buffer, !staticBuffer, 16, false, true);
- for (let i = 0; i < 4; i++) {
- this.setVerticesBuffer(matrixBuffer.createVertexBuffer(kind + i, i * 4, 4));
- }
- return matrixBuffer;
- };
- Mesh.prototype.thinInstanceSetBuffer = function (kind, buffer, stride = 0, staticBuffer = true) {
- stride = stride || 16;
- if (kind === "matrix") {
- this._thinInstanceDataStorage.matrixBuffer?.dispose();
- this._thinInstanceDataStorage.matrixBuffer = null;
- this._thinInstanceDataStorage.matrixBufferSize = buffer ? buffer.length : 32 * stride;
- this._thinInstanceDataStorage.matrixData = buffer;
- this._thinInstanceDataStorage.worldMatrices = null;
- if (buffer !== null) {
- this._thinInstanceDataStorage.instancesCount = buffer.length / stride;
- this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", buffer, staticBuffer);
- if (!this.doNotSyncBoundingInfo) {
- this.thinInstanceRefreshBoundingInfo(false);
- }
- }
- else {
- this._thinInstanceDataStorage.instancesCount = 0;
- if (!this.doNotSyncBoundingInfo) {
- // mesh has no more thin instances, so need to recompute the bounding box because it's the regular mesh that will now be displayed
- this.refreshBoundingInfo();
- }
- }
- }
- else if (kind === "previousMatrix") {
- this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();
- this._thinInstanceDataStorage.previousMatrixBuffer = null;
- this._thinInstanceDataStorage.previousMatrixData = buffer;
- if (buffer !== null) {
- this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", buffer, staticBuffer);
- }
- }
- else {
- // color for instanced mesh is ColorInstanceKind and not ColorKind because of native that needs to do the differenciation
- // hot switching kind here to preserve backward compatibility
- if (kind === VertexBuffer.ColorKind) {
- kind = VertexBuffer.ColorInstanceKind;
- }
- if (buffer === null) {
- if (this._userThinInstanceBuffersStorage?.data[kind]) {
- this.removeVerticesData(kind);
- delete this._userThinInstanceBuffersStorage.data[kind];
- delete this._userThinInstanceBuffersStorage.strides[kind];
- delete this._userThinInstanceBuffersStorage.sizes[kind];
- delete this._userThinInstanceBuffersStorage.vertexBuffers[kind];
- }
- }
- else {
- this._thinInstanceInitializeUserStorage();
- this._userThinInstanceBuffersStorage.data[kind] = buffer;
- this._userThinInstanceBuffersStorage.strides[kind] = stride;
- this._userThinInstanceBuffersStorage.sizes[kind] = buffer.length;
- this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), buffer, kind, !staticBuffer, false, stride, true);
- this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
- }
- }
- };
- Mesh.prototype.thinInstanceBufferUpdated = function (kind) {
- if (kind === "matrix") {
- if (this.thinInstanceAllowAutomaticStaticBufferRecreation && this._thinInstanceDataStorage.matrixBuffer && !this._thinInstanceDataStorage.matrixBuffer.isUpdatable()) {
- this._thinInstanceRecreateBuffer(kind);
- }
- this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount);
- }
- else if (kind === "previousMatrix") {
- if (this.thinInstanceAllowAutomaticStaticBufferRecreation &&
- this._thinInstanceDataStorage.previousMatrixBuffer &&
- !this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()) {
- this._thinInstanceRecreateBuffer(kind);
- }
- this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData, 0, this._thinInstanceDataStorage.instancesCount);
- }
- else {
- // preserve backward compatibility
- if (kind === VertexBuffer.ColorKind) {
- kind = VertexBuffer.ColorInstanceKind;
- }
- if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {
- if (this.thinInstanceAllowAutomaticStaticBufferRecreation && !this._userThinInstanceBuffersStorage.vertexBuffers[kind].isUpdatable()) {
- this._thinInstanceRecreateBuffer(kind);
- }
- this._userThinInstanceBuffersStorage.vertexBuffers[kind].updateDirectly(this._userThinInstanceBuffersStorage.data[kind], 0);
- }
- }
- };
- Mesh.prototype.thinInstancePartialBufferUpdate = function (kind, data, offset) {
- if (kind === "matrix") {
- if (this._thinInstanceDataStorage.matrixBuffer) {
- this._thinInstanceDataStorage.matrixBuffer.updateDirectly(data, offset);
- }
- }
- else {
- // preserve backward compatibility
- if (kind === VertexBuffer.ColorKind) {
- kind = VertexBuffer.ColorInstanceKind;
- }
- if (this._userThinInstanceBuffersStorage?.vertexBuffers[kind]) {
- this._userThinInstanceBuffersStorage.vertexBuffers[kind].updateDirectly(data, offset);
- }
- }
- };
- Mesh.prototype.thinInstanceGetWorldMatrices = function () {
- if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {
- return [];
- }
- const matrixData = this._thinInstanceDataStorage.matrixData;
- if (!this._thinInstanceDataStorage.worldMatrices) {
- this._thinInstanceDataStorage.worldMatrices = [];
- for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {
- this._thinInstanceDataStorage.worldMatrices[i] = Matrix.FromArray(matrixData, i * 16);
- }
- }
- return this._thinInstanceDataStorage.worldMatrices;
- };
- Mesh.prototype.thinInstanceRefreshBoundingInfo = function (forceRefreshParentInfo = false, applySkeleton = false, applyMorph = false) {
- if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) {
- return;
- }
- const vectors = this._thinInstanceDataStorage.boundingVectors;
- if (forceRefreshParentInfo || !this.rawBoundingInfo) {
- vectors.length = 0;
- this.refreshBoundingInfo(applySkeleton, applyMorph);
- const boundingInfo = this.getBoundingInfo();
- this.rawBoundingInfo = new BoundingInfo(boundingInfo.minimum, boundingInfo.maximum);
- }
- const boundingInfo = this.getBoundingInfo();
- const matrixData = this._thinInstanceDataStorage.matrixData;
- if (vectors.length === 0) {
- for (let v = 0; v < boundingInfo.boundingBox.vectors.length; ++v) {
- vectors.push(boundingInfo.boundingBox.vectors[v].clone());
- }
- }
- TmpVectors.Vector3[0].setAll(Number.POSITIVE_INFINITY); // min
- TmpVectors.Vector3[1].setAll(Number.NEGATIVE_INFINITY); // max
- for (let i = 0; i < this._thinInstanceDataStorage.instancesCount; ++i) {
- Matrix.FromArrayToRef(matrixData, i * 16, TmpVectors.Matrix[0]);
- for (let v = 0; v < vectors.length; ++v) {
- Vector3.TransformCoordinatesToRef(vectors[v], TmpVectors.Matrix[0], TmpVectors.Vector3[2]);
- TmpVectors.Vector3[0].minimizeInPlace(TmpVectors.Vector3[2]);
- TmpVectors.Vector3[1].maximizeInPlace(TmpVectors.Vector3[2]);
- }
- }
- boundingInfo.reConstruct(TmpVectors.Vector3[0], TmpVectors.Vector3[1]);
- this._updateBoundingInfo();
- };
- Mesh.prototype._thinInstanceRecreateBuffer = function (kind, staticBuffer = true) {
- if (kind === "matrix") {
- this._thinInstanceDataStorage.matrixBuffer?.dispose();
- this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", this._thinInstanceDataStorage.matrixData, staticBuffer);
- }
- else if (kind === "previousMatrix") {
- if (this._scene.needsPreviousWorldMatrices) {
- this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();
- this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", this._thinInstanceDataStorage.previousMatrixData ?? this._thinInstanceDataStorage.matrixData, staticBuffer);
- }
- }
- else {
- if (kind === VertexBuffer.ColorKind) {
- kind = VertexBuffer.ColorInstanceKind;
- }
- this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();
- this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userThinInstanceBuffersStorage.data[kind], kind, !staticBuffer, false, this._userThinInstanceBuffersStorage.strides[kind], true);
- this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
- }
- };
- Mesh.prototype._thinInstanceUpdateBufferSize = function (kind, numInstances = 1) {
- // preserve backward compatibility
- if (kind === VertexBuffer.ColorKind) {
- kind = VertexBuffer.ColorInstanceKind;
- }
- const kindIsMatrix = kind === "matrix";
- if (!kindIsMatrix && (!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.strides[kind])) {
- return;
- }
- const stride = kindIsMatrix ? 16 : this._userThinInstanceBuffersStorage.strides[kind];
- const currentSize = kindIsMatrix ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[kind];
- let data = kindIsMatrix ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[kind];
- const bufferSize = (this._thinInstanceDataStorage.instancesCount + numInstances) * stride;
- let newSize = currentSize;
- while (newSize < bufferSize) {
- newSize *= 2;
- }
- if (!data || currentSize != newSize) {
- if (!data) {
- data = new Float32Array(newSize);
- }
- else {
- const newData = new Float32Array(newSize);
- newData.set(data, 0);
- data = newData;
- }
- if (kindIsMatrix) {
- this._thinInstanceDataStorage.matrixBuffer?.dispose();
- this._thinInstanceDataStorage.matrixBuffer = this._thinInstanceCreateMatrixBuffer("world", data, false);
- this._thinInstanceDataStorage.matrixData = data;
- this._thinInstanceDataStorage.matrixBufferSize = newSize;
- if (this._scene.needsPreviousWorldMatrices && !this._thinInstanceDataStorage.previousMatrixData) {
- this._thinInstanceDataStorage.previousMatrixBuffer?.dispose();
- this._thinInstanceDataStorage.previousMatrixBuffer = this._thinInstanceCreateMatrixBuffer("previousWorld", data, false);
- }
- }
- else {
- this._userThinInstanceBuffersStorage.vertexBuffers[kind]?.dispose();
- this._userThinInstanceBuffersStorage.data[kind] = data;
- this._userThinInstanceBuffersStorage.sizes[kind] = newSize;
- this._userThinInstanceBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), data, kind, true, false, stride, true);
- this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[kind]);
- }
- }
- };
- Mesh.prototype._thinInstanceInitializeUserStorage = function () {
- if (!this._userThinInstanceBuffersStorage) {
- this._userThinInstanceBuffersStorage = {
- data: {},
- sizes: {},
- vertexBuffers: {},
- strides: {},
- };
- }
- };
- Mesh.prototype._disposeThinInstanceSpecificData = function () {
- if (this._thinInstanceDataStorage?.matrixBuffer) {
- this._thinInstanceDataStorage.matrixBuffer.dispose();
- this._thinInstanceDataStorage.matrixBuffer = null;
- }
- };
- //# sourceMappingURL=thinInstanceMesh.js.map
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