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- import { Mesh } from "../Meshes/mesh";
- import type { Scene } from "../scene";
- import type { TransformNode } from "../Meshes/transformNode";
- /**
- * Class used to create a trail following a mesh
- */
- export declare class TrailMesh extends Mesh {
- /**
- * The diameter of the trail, i.e. the width of the ribbon.
- */
- diameter: number;
- private _generator;
- private _autoStart;
- private _running;
- private _length;
- private _sectionPolygonPointsCount;
- private _sectionVectors;
- private _sectionNormalVectors;
- private _beforeRenderObserver;
- /**
- * Creates a new TrailMesh.
- * @param name The value used by scene.getMeshByName() to do a lookup.
- * @param generator The mesh or transform node to generate a trail.
- * @param scene The scene to add this mesh to.
- * @param diameter Diameter of trailing mesh. Default is 1.
- * @param length Length of trailing mesh. Default is 60.
- * @param autoStart Automatically start trailing mesh. Default true.
- */
- constructor(name: string, generator: TransformNode, scene?: Scene, diameter?: number, length?: number, autoStart?: boolean);
- /**
- * "TrailMesh"
- * @returns "TrailMesh"
- */
- getClassName(): string;
- private _createMesh;
- /**
- * Start trailing mesh.
- */
- start(): void;
- /**
- * Stop trailing mesh.
- */
- stop(): void;
- /**
- * Update trailing mesh geometry.
- */
- update(): void;
- /**
- * Returns a new TrailMesh object.
- * @param name is a string, the name given to the new mesh
- * @param newGenerator use new generator object for cloned trail mesh
- * @returns a new mesh
- */
- clone(name: string | undefined, newGenerator: TransformNode): TrailMesh;
- /**
- * Serializes this trail mesh
- * @param serializationObject object to write serialization to
- */
- serialize(serializationObject: any): void;
- /**
- * Parses a serialized trail mesh
- * @param parsedMesh the serialized mesh
- * @param scene the scene to create the trail mesh in
- * @returns the created trail mesh
- */
- static Parse(parsedMesh: any, scene: Scene): TrailMesh;
- }
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