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- import { Vector3 } from "../Maths/math.vector";
- import type { PhysicsShape } from "./v2/physicsShape";
- import type { PhysicsBody } from "./v2/physicsBody";
- /**
- * Base class for results of casts.
- */
- export declare class CastingResult {
- private _hasHit;
- protected _hitNormal: Vector3;
- protected _hitPoint: Vector3;
- private _triangleIndex;
- /**
- * The Physics body that the query hit.
- */
- body?: PhysicsBody;
- /**
- * The body Index in case the Physics body is using instances
- */
- bodyIndex?: number;
- /**
- * The shape hit by the query.
- */
- shape?: PhysicsShape;
- /**
- * Gets the hit point.
- */
- get hitPoint(): Vector3;
- /**
- * Gets the hit normal.
- */
- get hitNormal(): Vector3;
- /**
- * Gets if there was a hit
- */
- get hasHit(): boolean;
- get triangleIndex(): number;
- /**
- * Sets the hit data
- * @param hitNormal defines the normal in world space
- * @param hitPoint defines the point in world space
- * @param triangleIndex defines the index of the triangle in case of mesh shape
- */
- setHitData(hitNormal: IXYZ, hitPoint: IXYZ, triangleIndex?: number): void;
- /**
- * Resets all the values to default
- */
- reset(): void;
- }
- /**
- * Interface for the size containing width and height
- */
- interface IXYZ {
- /**
- * X
- */
- x: number;
- /**
- * Y
- */
- y: number;
- /**
- * Z
- */
- z: number;
- }
- export {};
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