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- import { PostProcessRenderEffect } from "../PostProcesses/RenderPipeline/postProcessRenderEffect";
- import type { PostProcess } from "./postProcess";
- import { ExtractHighlightsPostProcess } from "./extractHighlightsPostProcess";
- import type { Camera } from "../Cameras/camera";
- import type { Scene } from "../scene";
- /**
- * The bloom effect spreads bright areas of an image to simulate artifacts seen in cameras
- */
- export declare class BloomEffect extends PostProcessRenderEffect {
- private _bloomScale;
- /**
- * @internal Internal
- */
- _effects: Array<PostProcess>;
- /**
- * @internal Internal
- */
- _downscale: ExtractHighlightsPostProcess;
- private _blurX;
- private _blurY;
- private _merge;
- /**
- * The luminance threshold to find bright areas of the image to bloom.
- */
- get threshold(): number;
- set threshold(value: number);
- /**
- * The strength of the bloom.
- */
- get weight(): number;
- set weight(value: number);
- /**
- * Specifies the size of the bloom blur kernel, relative to the final output size
- */
- get kernel(): number;
- set kernel(value: number);
- /**
- * Creates a new instance of @see BloomEffect
- * @param scene The scene the effect belongs to.
- * @param _bloomScale The ratio of the blur texture to the input texture that should be used to compute the bloom.
- * @param bloomWeight The strength of bloom.
- * @param bloomKernel The size of the kernel to be used when applying the blur.
- * @param pipelineTextureType The type of texture to be used when performing the post processing.
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(scene: Scene, _bloomScale: number, bloomWeight: number, bloomKernel: number, pipelineTextureType?: number, blockCompilation?: boolean);
- /**
- * Disposes each of the internal effects for a given camera.
- * @param camera The camera to dispose the effect on.
- */
- disposeEffects(camera: Camera): void;
- /**
- * @internal Internal
- */
- _updateEffects(): void;
- /**
- * Internal
- * @returns if all the contained post processes are ready.
- * @internal
- */
- _isReady(): boolean;
- }
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