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- import { __decorate } from "../tslib.es6.js";
- import { Vector2 } from "../Maths/math.vector.js";
- import { PostProcess } from "./postProcess.js";
- import "../Shaders/chromaticAberration.fragment.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- import { serialize } from "../Misc/decorators.js";
- import { SerializationHelper } from "../Misc/decorators.serialization.js";
- /**
- * The ChromaticAberrationPostProcess separates the rgb channels in an image to produce chromatic distortion around the edges of the screen
- */
- export class ChromaticAberrationPostProcess extends PostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "ChromaticAberrationPostProcess" string
- */
- getClassName() {
- return "ChromaticAberrationPostProcess";
- }
- /**
- * Creates a new instance ChromaticAberrationPostProcess
- * @param name The name of the effect.
- * @param screenWidth The width of the screen to apply the effect on.
- * @param screenHeight The height of the screen to apply the effect on.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(name, screenWidth, screenHeight, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
- super(name, "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height", "direction", "radialIntensity", "centerPosition"], [], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);
- /**
- * The amount of separation of rgb channels (default: 30)
- */
- this.aberrationAmount = 30;
- /**
- * The amount the effect will increase for pixels closer to the edge of the screen. (default: 0)
- */
- this.radialIntensity = 0;
- /**
- * The normalized direction in which the rgb channels should be separated. If set to 0,0 radial direction will be used. (default: Vector2(0.707,0.707))
- */
- this.direction = new Vector2(0.707, 0.707);
- /**
- * The center position where the radialIntensity should be around. [0.5,0.5 is center of screen, 1,1 is top right corner] (default: Vector2(0.5 ,0.5))
- */
- this.centerPosition = new Vector2(0.5, 0.5);
- this.screenWidth = screenWidth;
- this.screenHeight = screenHeight;
- this.onApplyObservable.add((effect) => {
- effect.setFloat("chromatic_aberration", this.aberrationAmount);
- effect.setFloat("screen_width", screenWidth);
- effect.setFloat("screen_height", screenHeight);
- effect.setFloat("radialIntensity", this.radialIntensity);
- effect.setFloat2("direction", this.direction.x, this.direction.y);
- effect.setFloat2("centerPosition", this.centerPosition.x, this.centerPosition.y);
- });
- }
- /**
- * @internal
- */
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
- return SerializationHelper.Parse(() => {
- return new ChromaticAberrationPostProcess(parsedPostProcess.name, parsedPostProcess.screenWidth, parsedPostProcess.screenHeight, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable, parsedPostProcess.textureType, false);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- __decorate([
- serialize()
- ], ChromaticAberrationPostProcess.prototype, "aberrationAmount", void 0);
- __decorate([
- serialize()
- ], ChromaticAberrationPostProcess.prototype, "radialIntensity", void 0);
- __decorate([
- serialize()
- ], ChromaticAberrationPostProcess.prototype, "direction", void 0);
- __decorate([
- serialize()
- ], ChromaticAberrationPostProcess.prototype, "centerPosition", void 0);
- __decorate([
- serialize()
- ], ChromaticAberrationPostProcess.prototype, "screenWidth", void 0);
- __decorate([
- serialize()
- ], ChromaticAberrationPostProcess.prototype, "screenHeight", void 0);
- RegisterClass("BABYLON.ChromaticAberrationPostProcess", ChromaticAberrationPostProcess);
- //# sourceMappingURL=chromaticAberrationPostProcess.js.map
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