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- import { PostProcess } from "./postProcess.js";
- import "../Shaders/displayPass.fragment.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- import { SerializationHelper } from "../Misc/decorators.serialization.js";
- /**
- * DisplayPassPostProcess which produces an output the same as it's input
- */
- export class DisplayPassPostProcess extends PostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "DisplayPassPostProcess" string
- */
- getClassName() {
- return "DisplayPassPostProcess";
- }
- /**
- * Creates the DisplayPassPostProcess
- * @param name The name of the effect.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- */
- constructor(name, options, camera, samplingMode, engine, reusable) {
- super(name, "displayPass", ["passSampler"], ["passSampler"], options, camera, samplingMode, engine, reusable);
- }
- /**
- * @internal
- */
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
- return SerializationHelper.Parse(() => {
- return new DisplayPassPostProcess(parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- RegisterClass("BABYLON.DisplayPassPostProcess", DisplayPassPostProcess);
- //# sourceMappingURL=displayPassPostProcess.js.map
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