12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- import { __decorate } from "../tslib.es6.js";
- import { PostProcess } from "./postProcess.js";
- import "../Shaders/grain.fragment.js";
- import { RegisterClass } from "../Misc/typeStore.js";
- import { serialize } from "../Misc/decorators.js";
- import { SerializationHelper } from "../Misc/decorators.serialization.js";
- /**
- * The GrainPostProcess adds noise to the image at mid luminance levels
- */
- export class GrainPostProcess extends PostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "GrainPostProcess" string
- */
- getClassName() {
- return "GrainPostProcess";
- }
- /**
- * Creates a new instance of @see GrainPostProcess
- * @param name The name of the effect.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of textures used when performing the post process. (default: 0)
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
- */
- constructor(name, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
- super(name, "grain", ["intensity", "animatedSeed"], [], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);
- /**
- * The intensity of the grain added (default: 30)
- */
- this.intensity = 30;
- /**
- * If the grain should be randomized on every frame
- */
- this.animated = false;
- this.onApplyObservable.add((effect) => {
- effect.setFloat("intensity", this.intensity);
- effect.setFloat("animatedSeed", this.animated ? Math.random() + 1 : 1);
- });
- }
- /**
- * @internal
- */
- static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) {
- return SerializationHelper.Parse(() => {
- return new GrainPostProcess(parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- __decorate([
- serialize()
- ], GrainPostProcess.prototype, "intensity", void 0);
- __decorate([
- serialize()
- ], GrainPostProcess.prototype, "animated", void 0);
- RegisterClass("BABYLON.GrainPostProcess", GrainPostProcess);
- //# sourceMappingURL=grainPostProcess.js.map
|