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- import { PostProcess } from "./postProcess.js";
- import "../Shaders/highlights.fragment.js";
- /**
- * Extracts highlights from the image
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses
- */
- export class HighlightsPostProcess extends PostProcess {
- /**
- * Gets a string identifying the name of the class
- * @returns "HighlightsPostProcess" string
- */
- getClassName() {
- return "HighlightsPostProcess";
- }
- /**
- * Extracts highlights from the image
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses
- * @param name The name of the effect.
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- * @param textureType Type of texture for the post process (default: Engine.TEXTURETYPE_UNSIGNED_INT)
- */
- constructor(name, options, camera, samplingMode, engine, reusable, textureType = 0) {
- super(name, "highlights", null, null, options, camera, samplingMode, engine, reusable, null, textureType);
- }
- }
- //# sourceMappingURL=highlightsPostProcess.js.map
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