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- import type { Camera } from "../Cameras/camera";
- import { PostProcess } from "./postProcess";
- import type { Engine } from "../Engines/engine";
- import "../Shaders/stereoscopicInterlace.fragment";
- /**
- * StereoscopicInterlacePostProcessI used to render stereo views from a rigged camera with support for alternate line interlacing
- */
- export declare class StereoscopicInterlacePostProcessI extends PostProcess {
- private _stepSize;
- private _passedProcess;
- /**
- * Gets a string identifying the name of the class
- * @returns "StereoscopicInterlacePostProcessI" string
- */
- getClassName(): string;
- /**
- * Initializes a StereoscopicInterlacePostProcessI
- * @param name The name of the effect.
- * @param rigCameras The rig cameras to be applied to the post process
- * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
- * @param isStereoscopicInterlaced If the rendered results are alternate line interlaced
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- */
- constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, isStereoscopicInterlaced: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
- /**
- * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera
- */
- export declare class StereoscopicInterlacePostProcess extends PostProcess {
- private _stepSize;
- private _passedProcess;
- /**
- * Gets a string identifying the name of the class
- * @returns "StereoscopicInterlacePostProcess" string
- */
- getClassName(): string;
- /**
- * Initializes a StereoscopicInterlacePostProcess
- * @param name The name of the effect.
- * @param rigCameras The rig cameras to be applied to the post process
- * @param isStereoscopicHoriz If the rendered results are horizontal or vertical
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- */
- constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean);
- }
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