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- import type { Camera } from "../Cameras/camera";
- import { PostProcess } from "./postProcess";
- import "../Shaders/tonemap.fragment";
- import type { Nullable } from "../types";
- import type { Engine } from "../Engines/engine";
- /** Defines operator used for tonemapping */
- export declare enum TonemappingOperator {
- /** Hable */
- Hable = 0,
- /** Reinhard */
- Reinhard = 1,
- /** HejiDawson */
- HejiDawson = 2,
- /** Photographic */
- Photographic = 3
- }
- /**
- * Defines a post process to apply tone mapping
- */
- export declare class TonemapPostProcess extends PostProcess {
- private _operator;
- /** Defines the required exposure adjustment */
- exposureAdjustment: number;
- /**
- * Gets a string identifying the name of the class
- * @returns "TonemapPostProcess" string
- */
- getClassName(): string;
- /**
- * Creates a new TonemapPostProcess
- * @param name defines the name of the postprocess
- * @param _operator defines the operator to use
- * @param exposureAdjustment defines the required exposure adjustment
- * @param camera defines the camera to use (can be null)
- * @param samplingMode defines the required sampling mode (BABYLON.Texture.BILINEAR_SAMPLINGMODE by default)
- * @param engine defines the hosting engine (can be ignore if camera is set)
- * @param textureFormat defines the texture format to use (BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT by default)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- */
- constructor(name: string, _operator: TonemappingOperator,
- /** Defines the required exposure adjustment */
- exposureAdjustment: number, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, textureFormat?: number, reusable?: boolean);
- }
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