12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- import type { VertexBuffer } from "../../Buffers/buffer.js";
- import type { DataBuffer } from "../../Buffers/dataBuffer.js";
- import type { IParticleSystem } from "../../Particles/IParticleSystem.js";
- import type { Scene } from "../../scene.js";
- import type { Nullable } from "../../types.js";
- import { FluidRenderingObject } from "./fluidRenderingObject";
- /**
- * Defines a rendering object based on a particle system
- */
- export declare class FluidRenderingObjectParticleSystem extends FluidRenderingObject {
- private _particleSystem;
- private _originalRender;
- private _blendMode;
- private _onBeforeDrawParticleObserver;
- private _updateInAnimate;
- /** Gets the particle system */
- get particleSystem(): IParticleSystem;
- /**
- * @returns the name of the class
- */
- getClassName(): string;
- private _useTrueRenderingForDiffuseTexture;
- /**
- * Gets or sets a boolean indicating that the diffuse texture should be generated based on the regular rendering of the particle system (default: true).
- * Sometimes, generating the diffuse texture this way may be sub-optimal. In that case, you can disable this property, in which case the particle system will be
- * rendered using a ALPHA_COMBINE mode instead of the one used by the particle system.
- */
- get useTrueRenderingForDiffuseTexture(): boolean;
- set useTrueRenderingForDiffuseTexture(use: boolean);
- /**
- * Gets the vertex buffers
- */
- get vertexBuffers(): {
- [key: string]: VertexBuffer;
- };
- /**
- * Gets the index buffer (or null if the object is using instancing)
- */
- get indexBuffer(): Nullable<DataBuffer>;
- /**
- * Creates a new instance of the class
- * @param scene The scene the particle system is part of
- * @param ps The particle system
- */
- constructor(scene: Scene, ps: IParticleSystem);
- /**
- * Indicates if the object is ready to be rendered
- * @returns True if everything is ready for the object to be rendered, otherwise false
- */
- isReady(): boolean;
- /**
- * Gets the number of particles in this particle system
- * @returns The number of particles
- */
- get numParticles(): number;
- /**
- * Render the diffuse texture for this object
- */
- renderDiffuseTexture(): void;
- /**
- * Releases the ressources used by the class
- */
- dispose(): void;
- }
|