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- import type { Camera } from "../../Cameras/camera.js";
- import type { AbstractEngine } from "../../Engines/abstractEngine.js";
- import type { RenderTargetWrapper } from "../../Engines/renderTargetWrapper.js";
- import { Texture } from "../../Materials/Textures/texture.js";
- import type { ThinTexture } from "../../Materials/Textures/thinTexture.js";
- import { PostProcess } from "../../PostProcesses/postProcess.js";
- import type { Scene } from "../../scene.js";
- import type { Nullable } from "../../types.js";
- import { Observable } from "../../Misc/observable.js";
- /** @internal */
- export declare class FluidRenderingTextures {
- protected _name: string;
- protected _scene: Scene;
- protected _camera: Nullable<Camera>;
- protected _engine: AbstractEngine;
- protected _width: number;
- protected _height: number;
- protected _blurTextureSizeX: number;
- protected _blurTextureSizeY: number;
- protected _textureType: number;
- protected _textureFormat: number;
- protected _blurTextureType: number;
- protected _blurTextureFormat: number;
- protected _useStandardBlur: boolean;
- protected _generateDepthBuffer: boolean;
- protected _samples: number;
- protected _postProcessRunningIndex: number;
- protected _rt: Nullable<RenderTargetWrapper>;
- protected _texture: Nullable<Texture>;
- protected _rtBlur: Nullable<RenderTargetWrapper>;
- protected _textureBlurred: Nullable<Texture>;
- protected _blurPostProcesses: Nullable<PostProcess[]>;
- enableBlur: boolean;
- blurSizeDivisor: number;
- blurFilterSize: number;
- private _blurNumIterations;
- get blurNumIterations(): number;
- set blurNumIterations(numIterations: number);
- blurMaxFilterSize: number;
- blurDepthScale: number;
- particleSize: number;
- onDisposeObservable: Observable<FluidRenderingTextures>;
- get renderTarget(): Nullable<RenderTargetWrapper>;
- get renderTargetBlur(): Nullable<RenderTargetWrapper>;
- get texture(): Nullable<Texture>;
- get textureBlur(): Nullable<Texture>;
- constructor(name: string, scene: Scene, width: number, height: number, blurTextureSizeX: number, blurTextureSizeY: number, textureType?: number, textureFormat?: number, blurTextureType?: number, blurTextureFormat?: number, useStandardBlur?: boolean, camera?: Nullable<Camera>, generateDepthBuffer?: boolean, samples?: number);
- initialize(): void;
- applyBlurPostProcesses(): void;
- protected _createRenderTarget(): void;
- protected _createBlurPostProcesses(textureBlurSource: ThinTexture, textureType: number, textureFormat: number, blurSizeDivisor: number, debugName: string, useStandardBlur?: boolean): [RenderTargetWrapper, Texture, PostProcess[]];
- private _fixReusablePostProcess;
- private _getProjectedParticleConstant;
- private _getDepthThreshold;
- dispose(): void;
- }
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